For the near future (like within the next 5 years, I'd say), I predict less artist involvement in the optimization end of asset creation. Whether it's through voxels or some other means, I think high res modeling and all the texturing will be entirely sculpting/3d painting based, without any need to even think about the…
Hello Everyone, I just finished my base code on a Q3A mod that will go standalone. I am using weapons from another mod for now, but I need some player models that will work because I can't distribute the Q3A player models in my build. Of course, I would also like to change out several of the weapons I am using which also…
In need of some help here, as I feel I've hit a brick wall with as to how to tackle this model and to get it finished. I originally blocked out my model, and did a quick paintover to set the mood and style which is shown below. I've then carried on from that base model and added to it, but this is where I'm now having my…
Medusa Pro Version 1.02 Released We've just released version 1.02 of Medusa Pro which has been inspired by user comments. There are lots of extra features requested by customers, such as user defined mouse sensitivity, but the big one is an extra level of randomness for models. Each Medusa Pro model is generated randomly…
Hey guys, here are some pics of some models/the concepts for those models for a game we are working on. Thoughts? Keep in mind that it's for PC and is a 3D assets, 2D plane of action side-scroller, so the largest the "dad" (big dude) will be seen on the screen is about 400px and the son half that. I'm still working on some…
Hey guys, I thought it might be a nice idea if we had a base-model thread going. Any ops willing to make this sticky so we can have it up top for easy reference/download? So, post your base-models !? Dang, forgot my own base model! here is a basis for a p-51 mustang. http://www.exisinteractive.com/v_mustang.rar
I had recently downloaded a model that I was planning to use for internet games (duh), but Im having a problem when I set my player to the downloaded model. Sure, it works great, but the problem is anyone else who is in the game is also seen with my model on in my screen, even though they dont have it on. Any ideas on how…
Hi im new to poly count and would like some feedback on this model that has been created for a uni group work project. The lead concept designer of our group came up with the initial design of Ex.black and created a high detail sculpt in Zbrush and I was given the model to do a low poly game ready model. and so far this is…
Hello all, I am interested in hiring 3D modelers who have experience with Team Fortress 2 Modeling and are interested in doing some freelance work on a piece by piece basis creating high-quality, detailed 3D models for TF2. Specifically, I have a list of holiday-themed models that I would like to get created for use on a…
Hello, We are (informally
known as) Frost Phoenix Studio and we are
recruiting 4 new members to our our current game dev team. We are searching for an Animator and a Character Modeler. · SEARCHING FOR: - Character Modeler We are searching
for a Modeler, responsible for modeling player and NPC models. Rigging skills…