I'm looking for a level designer to help me put together a city map for a post apocalyptic themed sandbox game. The game has elements of parkour in it, you can see how much based on my current TPC demo here: (WSAD, space to interact with green highlighted objects and 1-6 to toggle weapons).…
ive got a few points to make on this. starting with the modeling. it looks like youve done a pretty ok job getting the base silhouette of the gun, but its really lacking in form. overall it seems as if you did not pay attention to how those guns are physically made, but just as how they look from a specific angle. to start…
Just gonna poke the bear a little bit... How many people have roms of NES/SNES/Genesis games on PSP's/R4's/PC's? Who has a Mame cabinet packed with roms? I thought average joes lost their jobs because: of crazy spending, pissing off the publisher, bad deals with publishers, bad planning (taking too long at times), not…
http://www.chuggnut.com/scripts/unwraptools/unwraptools.htm those tools are like a message from above. The alignment options / buttons are probably get the most use from me, but as a whole it has some very handy features that may help you out. When overlapping areas there is a UV align option that works wonders on…
Does clicking the little icon to the left of the "save" bit not make the dialog window pop up, allowing you to custom name it? It should turn red to indicate a "stop," and should pick up afterwards. There are ways to get incremental file naming in photoshop, but you gotta get a little creative. in File > Scripts, there are…
I'm also studying japanese in my spare time. I'd admit, its tough work going solo. By far the best piece of advice I can give is to not stop. If your serious about learning anything(especially a language) then you have to invest a lot of time. All of those links Yozora posted are great resources. Slow and steady is the way…
It looks like you've bumped the thread. :D here's my input. not a big fan of the middle eastern street. here's why. 1. the scene lacks contrast. you need super bright areas and darker areas that are in shadow. the lighting seems fairly neutral. 2. Shot 1 shows a nice angle, good detail. Shot 2 however, everything looks…
those are dynamic shadows. the editor hides them once the object gets too far away from the camera. if you want "real" shadows you need to bake them. 1. make sure the model you exported has 2 unwrap channels, 1 for textures and the 2nd as a unique unwrap for shadows. (if your asset doesnt have a 2nd unwrap and you cant get…
Everyone visiting your portfolio and site isn't going to get a disclaimer "I'm just a young hobbyist, don't take the current quality of my work seriously because I can do better." Even still, thats a pretty lame disclaimer to have to say anywhere - especially if you're serious about making sweet art. it doesnt matter what…
I have updated Ninja Dojo to 4.0 on creative Crash and the Ninja Dojo Web Page. Black Belt on Creative Crash https://www.creativecrash.com/maya/marketplace/scripts-plugins/interface-display/c/ninja-dojo-black-belt--2 Grand Master on Creative Crash…