While I'm at it: This Naruto game for the 360 has a really cool style too, for those sick of all the over-exposed tufts of grass ;) So there, no excuses for shitty env art in this year's Unearthly >:]
This is nice. I got the example working that you posted, added the MAYA_SHELF_PATH as well to point the env file to both a shelf & icon path. Thanks claydough, definitely going to play around with this more.
Stunning work dude, would love to see this with a .CgFX shader and some env reflections in realtime. The only thing that's left me wondering is if the cockpit slides forward and how would the pilot reach it?
Week Twenty Day 1- I finished adjusting the lights in the scene and added some small dry leaves on top of the roof. I created some level sequences and rendered them out. The rendering process didn’t go smoothly; my screen crashed several times, and errors constantly appeared in the image sequence. Anyway, after all these…
Pretty sure that end cap is on its own. Save yourself some headache and make it in two parts. If making it for game then alpha texture will do the trick.
Fantastic! I totally wanted to enter but had to work on my env art skills instead. Once they release the maps I might have to check this game out. Congrats to the winners.
is this piece a part of ur env?or is this standalone? good work on the door,as other said,u just need to take care of that ground part which will turn this into a good piece of work. Vj
Cool stuff, I like your style and use of colour. Very consistent and good quality work! We're looking for env artists over here at SD at the moment, if you're interested...
I've been more active again with the @leveldesign account again, which despite its name is more focused on Env art tutorials, inspirational links etc... Check it out: http://twitter.com/leveldesign
I've wrote a 5-part article about making such an environments. It's called "Making of Catacombs". Here's part 1 - http://hellraid.com/blog,,building-the-catacombs-part-i.html Also, some env screens: