MANTICORE C.U.S.T.O.M. XG High-Frequency Blade - Chimera Custom XG Edit: While stylized stuff may not necessarily be my cup of tea per se but anyway all the same, liked how the artist finished it off B)
Hi! I'm a freelance concept artist and illustrator with 3+ years of professional experience. Link to my portfolio: https://www.artstation.com/besnadega I draw mainly in comic stylization with strong attention to linework and use a lot of 3D (SketchUp, 3DS Max, Cinema 4D) in my work. I do matte paintings (in both realistic…
Hi there! I tried out the new Quixel Suite 2.0 over the past days and gotta say it really rocks! Used an older model as a test and I'm pretty satisfied with the result. Would've liked to make it a bit more stylized, though =/ Does anyone else have experience creating stylized textures in Quixel Suite? I'd love to use…
Hey there fine polycount folk. Epic Games is looking for an outstanding character artist to join our Fortnite team here in Cary NC. More info on the position can be found here: https://epicgames.avature.net/careers/JobDetail/Cary-North-Carolina-United-States-Character-Artist-Fortnite/2119 Fortnite is a stylized game, so we…
so cute and cool. First off, eyes are to dark. The fur looks off if you look at the animal in real life but this is stylized art so I don't think it matters and it works for a stylized animal. I do think it's a bit dark colors also. maybe a vertical gradient with the top being a bit brighter will help or just increasing…
Great project. How long have you used Unity and Blender? I'd suggest looking up "character model sheets" for facial expression reference and loop construction ideas. The next time you see an interesting stylized character anatomy you like, look closely to simplify the figure's base forms - to guess how the artist pieced…
Hey Yall Dayana here , I’m a passionate 3D Character Artist with three years of experience in 3D Modelling and Texturing for Games. I specialize stylized art using Zbrush, Blender, Substance Painter and Unreal Engine. I've worked on a few small indie projects as an illustrator or as a character/prop artist.
Hey hey everyone! =) I’m running into a pretty specific issue, and I’m wondering if anyone here has faced something similar or might have an idea on how to fix it. Setup - Engine version: custom Unreal Engine 4.27 branch based on the Oculus branch - Project: VR (PC, not mobile) - Renderer: Forward Renderer - Antialiasing:…
The one thing that really sticks out to me is the hair. You've gone realistic for all other parts, but the hair is really stylized. I understand it's in blockout stage, but even still, real hair could never be styled to be this big and chunky. I think you need to find a real world reference for the hair, even though that…
A lot of the environment assets look like they are stylized a bit, while the rug, globe and map look just photosourced. I would like to see them have the same feeling as the rest of the room/visa versa. Maybe do a paintover of them or tighten everything else up? I guess it is looking stylized because things are a bit soft…