So let me just break up the games I play into two generic categories: gameplay games, and story games. Gameplay games, like RTS or Multiplayer FPS, I like whatever helps gameplay the most, and I strongly feel this involves some sort of stylization (whether that means TF2 style or Rome:Total War style, with bold and unique…
Hello! Its been a long time since I dont post here :# Almost 6 years... But finally I back! I've been working on this character project for approximately a month now or a few years if you count when it really began :p ! She started as a redesign of an old project of mine and now I'm turning her into a 3D game ready…
Ah yeah AO is only affected by image based lighting (usually using a diffusely-convolved cube map and/or spherical harmonics). Can you add an IBL? Would really help to simulate nice bounce lighting. As it is, your shadows are all very very black.
Hi! I’m developing a small, win 95/retro styled VR mini-game collection called “Clownbytes VR Party”. The project includes 3 mini games: • bowling • shooting gallery • party-style VR interactions I’ve already created most of the 3D assets and gameplay concepts. I’m looking for a programmer experienced with Unity to help…
For a very very long time I've wanted to make a submarine game with subs in the style of the 1954 20,000 Leagues Under the Sea movie - it's an incredibly iconic design, and utterly gorgeous. However, I'm also a massively *lazy* artist, and the thought of sitting down and manually placing rivets by hand...ugh. No. I…
Intro: We, the team of QuakeRemix are looking for help. The project has come to a halt since most former team members aren't active anymore. We are currently putting a new, active team together, to get this show on the road. The Mod: We are planning to remake the original Quake. We will stick to the original layout of the…
Hello ! No problem. Models from high profile games from this era (PS3/360) are IMHO excellent examples of what can be done with a reasonnable budget. Not only in terms of raw numbers (tris # and texture sizes) but also because they're good reality checks on what matters and where to cleverly cut corners, in turn giving you…
There are few more thing that matter . Substance Painter as any of modern 3d mesh painting soft does slightly more blurry textures because they don't work in integer texture space math. Even if you work in twice of target resolution initially . People used special one pixel brushes and pixel art style to do textures ones.…
Welcome to polycount, like your SP sets too, really ladylike and pretty~ and yes i must agree with Andrew and Artypi as well. I am a concept artist myself who knows NOTHING about 3D or polygons, but there are LOTS of wonderful friendly 3D artists that are willing to teach you as long as you ask. At first I just draw the…
true, a lot of japanese games fall to cliche, but how many of these storytelling based games have made a shift from high end poly pushing systems to lower end devices such as the DS? They'd rather tell their story (no matter how cliche) than push graphics. You can have the same arguments about cliche in every entertainment…