Hey everyone! I started a Lighting Study in Unreal Engine 5 using Lumen but then decided to polish it over the weekend. The focus was to create a cinematic scene in Unreal 5 that's completely Realtime and not have to worry about modeling or texturing. I did however adjust almost all the materials and create new…
Hey, I think it shows that you put a lot of effort into this already, but I'd step back a little bit for a second. What makes the original concept work so well is the fact that it mainly consists of three colors: The red parts (brick, deer, robot hand), the concrete and plants in this desaturated green and grey and the…
Hey guys, wrote up a guide for doing point light maps in Modo. Was going to post it to polycount as part of a thread like my hair tutorial, but did it all on steam and decided to just link it here instead. http://steamcommunity.com/sharedfiles/filedetails/?id=245880776 Take a look and let me know if you've got any feedback…
Thanks for the feedback.. yeah I get it. I'm missing quite some info in the docs it seems. I'll have to update it and add some more info about these kind of things. But to give you an explanation, the selection workflow works this way : For traditional High to Low : You can use the both tabs the EdgeBevel with the enabled…
I think what we might have here is the most interesting Kickstarter game project to spawn post Double-Fine Adventure. Neal Stephenson, (that's the author of the likes of Snow Crash, Cryptonomincon and perhaps most importantly, REAMDE for the less literately inclined), is heading up a studio who are developing a middleware…
Hi. I really like your scene so far. Good attention to details. The scene is recognizable after concept. The modeling stage is solid. And I like how the scene is improving. The thing that your scene is lacking is good lighting, as others have pointed out. I did a quick paintover over your first image. I hope you don't mind…
For starters, use a better image for your dome, something with some lights in it. Try painting in some bright splotches and see how things feel, or find some HDRIs that you can use. We can see in the OW image that the position of the moon isn't quite the light being cast over the scene, there's a shaft on the back wall…