I've been working on this over at the place formally known as Twitter, but I'm at the screaming stage, so I thought I would start posting the rest of the build here, since I'm far enough along. How it started...
This is my fourth version of this Jukebox. The project started in late 2021. In the attached pic with 4 examples, the first was an Eevee Product Viz version, the others are Marmoset Toolbag with Substance Painter Texture work. Texturing continues to be a mystery to me as far as game art is concerned. I personally struggle…
It's been a while since I posted updates here, but this is a big one, excited to share! Since last post BroDynamics had a few major improvements - new simulation modes, new custom physics engine and UI updates. It now has the ability to simulate springy motion on any attribute, supports collisions with deformable meshes,…
I was able to bake tonight which was unexpected but I think the results are looking pretty good. I threw my Overwatch smart material onto him and painted some decals and he's looking to be a good amount of the way there. A few more areas need some touch up and I need to add the hair back. I'm going to try baking the hair…
total raka main here! I really love her star guardian skin! Definitely my favourite, that and reaper raka. I really like your second thumbnail, mainly because it deviates from the original splash whereas the first one is pretty similar. In my opinion (if you don't mind me giving it) it's better to give the judges something…
Hey, Nice to meet you all. Im an abstract artist and I'm currently enrolled in school studying 3D modeling with 3DS Max. I'd thought I'd get online and join a forum to learn more outside of my classroom as a lot of my stuff is done through online schooling. I was wondering if I could get some good advice for starting out.…
The entrance turned out pretty good i think, after making another texture sheet, I've fully realized that a trimsheet is a good idea. At this point, I also have a few assets that might be reused in other places. I think this pixel art style works best with as simple models as possible and nicely pixel-painted textures.…
Hi, We're working on indie project Diesel Fury ( 3d roguelite with open world driving - https://store.steampowered.com/app/3842360/Diesel_Fury_Outgun_The_Universe/ ) We got new model and I'm looking for 3d animator who can rig it and animate it. The character is young girl, attractive ( something like Nier Automata, Wonder…
Oh wow, these are amazing! As someone with a starting interest in VFX, seeing your progress (and breakdowns) are super interesting. There are just two things about motion I can't wrap my head around that you've solved. So if you don't mind my asking: How are you animating the trails for projectiles? Dark Star Lux's Q and W…
For my University course we had to prepare a piece of art for our portfolio. I chose to model the first safe house of Sleeping Dogs but a bit different, based on a concept art by Stuart Ng. BLOCKOUT Firstly, I started by making a very basic Blockout of the scene. I had to be careful to position the assets as close as…