The WoW artbook is really lame. Some great environment stuff, but everything looks very rushed and not totally fleshed out. I wouldn't pay more than 10 bucks for it (or whoever buys it for you). I was very satisfied with the FF11 World Concept book (jp version), the first Guild Wars art book (albeit it is quite small) The…
DX10 is marvellous but overhyped. When DX8 introduced shaders, people still didn't use them. When DX9 introduced HLSL, people still didn't use it. It was a slow process and the FFP has only been out of mainstream use for a few years now. DX10 was not over course not going to revolutionize anything- it allows nothing new…
For the amount of geometry in a character it obviously is based on many factors (game type, character importance, etc.). For some examples, in FFX-2 important characters range from about 2500-8000 triangles. In FFX the real time cinematic character models were upwords of 9500 tris. In kingdom Hearts characters normally…
Looking good! I would definitely get rid of that #FFFFFF background. It is blinding, and as a side effect, it's really making your colors look blown out. Definitely go for a grey to make your work pop a bit more. For your next environment, I would give the the advice to start focusing on less saturation in your textures…
ah Mark Dygert thanks i was already using a quadspehere as the base but did the unwrap near the end the process so i will got back to the primitive and unwrap there. and my method for the rock is similar to that max script it essentially uses a bunch of displace modifiers with 1 cellar maps and some noise maps i modified…
My tiny school (the now closed Henry Cogswell College based in Everett) has had some hugely successful artist graduates, some who've landed jobs related to their degree, and a large chunk that ended up in other careers. The current big school in the Seattle area churning out some awesome talent with a large amount of…
i think that your pipeline here is what is making this difficult and off. what system are you using to model this? strip, box? because it is usually best to block in the whole body first then get to higher level of detail. I think you will find this to be a much simpler process if you started bigger with a torso and arms,…