lookin' good. -those pads for head should embrace the head shape more, at the moment they are facing forward -those leather seams that look like )( )( are connected to each other on photo, on your version they kinda fade away in a weird way
questioning a bump with a thread title on a current subject that was started a year in advance of the competition even if the fate of DW at that time was foggy at best???...... puh-lease :P no reason to break out your o-face Jacque... save it for teh ladies.
Hey, it's my first time modeling and posting here but while finishing up my character I noticed there was a large amount of freezing when rotating joints to test skin weights. After looking at my poly count I realised that the stats went from: to: The scene size also went to 22mb from the last save increment that was 3mb.…
Thank you guys :) I haven't updated this thread for a bit I've been taking a break from this concept so to speak. Even though I feel like I may have jumped the shark, I'm still hacking away at it. "Many changes" is what seems to happen every day I work on this concept, maybe I should just call it that *shrug* Instead…
Hello Polycount, Happy to finally share what I've been working for the Skyblivion mod team. For more High res pics make sure to visit my Artstation Critiques are always welcome! https://www.artstation.com/valleguilherme
I got you buddy :smile: Select any number of face vertices, the first being that which you want to copy from. Run the MEL script below. This will copy the normal direction from the first face vertex to all other selected. Code is commented so you can see what I'm doing to get there. Hope this works for you :) //Enables…
World of Warcraft old vanilla races busts. In these works, I don't limit myself to the number of polygons and texture size. I try to study wow style and have more practice with faces painting. All armor designs from game.
The wound was supposed to be self-inflicted. A slow cut across his face with a knife. He's a total psycho. All the other comments pretty much fall into the fact that I haven't touched those areas yet. BTW, thanks for all the comments!
First update post on this thread. I worked a bit on clothes and some accesories blockout. I mainly updated girl's face and started the oni one. Girl full body: Face closeup: I'm not too happy whit the face, I have to modify it quite a bit. Oni face: Quite happy with oni's face until now.
No reason to apologize, @adrenaline! You did a great job on it and getting to a finished piece is always what's important. Now that you know how to navigate the pitfalls you faced you'll be able to tackle them with ease in the future and that's the biggest take away. :)