OK... I have added support for sequences to models. There is now a new rollout called Sequences (and another called Utilities). The one problem I am having is figuring out how to add animated Collision Hulls. At the moment, collision hulls do not work with the sequences... so if you need the model to have animated…
Sorry to bump an old thread yoou can use thi sscript as a shortcut for #1 - mines alt + a (for align). it will align both the move and scale to to the selected face/edge's axis. global proc alignAxis (){$compselection=`ls -sl -fl`;if (`size($compselection)`){if (`size($compselection)`<=1){manipMoveOrient…
Here ares some variations I was taught that might help.... 1) Find reference, bring it into Max/Maya, lay image on a plane. 2) Spline out limbs and the trunk based on reference. Then loft the trunk and limbs. Duplicate the splines and edit the depth (Z axis) because they'll be initially flat. Cool thing about lofts is that…
Fuse just listed pretty much what I am missing when it comes to modelling. The things I can't model quickly without are universal "Connect" (plus connect-2 and connect-3 to quickly insert 2/3 edges into a selection), universal Collapse, and a toggleable system of working in highpoly (High Quality Preview in Maya is…
Welcome Bob, scrolling your credits reads like a who's who tent-pole 'dream team' selection for the best part of 30yrs, especially for nerdy folk (...which certainly includes me :# ) that are enamored with scifi/disaster/apoc/fantasy content and may I add particularly mechanical hard surface stuff so hope your time here is…
You can't loop unselect in any version. I always loop select the edge/border, then CTRL select the polygon element button (it converts to nearest polygon selection).
Nice eh? In max 9 I used to use a Poly Select in the middle, just to stop the SO selection. Was that the idea for the sandwich, to prevent the Symmetry from seeing the selection?
@Veer_P An interesting shape, they're typically fiddly to model in polygonal subd that are usually fabricated using an extruded die cast mould' and also CAD designed, hence indeed a challenge so my approach would be as if modeling a car body shell of some sort with a Shrinkwrap Modifier. Because there's a similarity in…
@sadpunk I have fixed a number of the things you discovered and then some. Pick up the latest version (linked in original post)! 14 March 2018 - v5.0.3 General * Added .surfaceColor & .diffuseColor to the list of valid color channels * Added .diffuseRoughness to the list of valid roughness channels * Added .KsColor to the…