How essential is the PBR theory if I want to just get started on texturing on low poly characters? Is it something I can just pick up along the way, or must I have a thorough understanding of each model to be an effective texturer? I figure it goes without saying I'll be missing out on some advanced concepts at…
I'm tossed up on this... On the hand its good that this issue is getting more light. Schools aggressively go after people with low information and do everything within their power to get them not to think about the total cost. But on the other I'm not sure her circus sideshow makes for a good poster child. Even after all…
I need some realistic and actionable feedback about what I can improve. It's not great and I know that but I want to learn more. Please help if you can by giving me critical feedback,
I will add more to my statements, i am also finding it difficult atm to replicate marmoset results in blender, thou again its a learning/knowledge handicap situation. Otherwise the majority probably should just stick to marmoset it saves SOOO much time.
Cipher (not registered) Project name: (Working in Progress) Brief description: Tactic Turned based RPG battle engine with a new twist. (World game play is still in discussion). You know how in RPG games all you do is attack... attack and attack... maybe heal a little bit... but most of the time, you attack or get attacked.…
You are confusing some terminology I think. 7 heads is usually talking about proportions. Proportions are used to make sure your human looks like a human and not a chimpanzee or an alien. For instance, if a persons head is a certain size, then their hips must be a certain size, otherwise they will look bizarre, right?…
Mostly when i sculpt. the shape and everythings already in the low poly, so its just the finer details i need to put in, pores/wrinkles for example but i always seem to be mentally blocked when it comes to putting things in. only the last year or so did i start putting zips and pockets on characters. I was always taught at…
aye, neat just sharing a link to some lighting that i feel could be added here, it seems you might be going in this direction so anything that softens all of this "rendering scene", would probably go along way. https://www.artstation.com/artwork/xlY6m hope it helps that is it for my input.
Yeah, it really bugged me how she just suddenly developed force powers, knew how to use them, and on the same day took down a trained Sith apprentice in a lightsaber duel. Her character didn't develop at all; for the most part she just didn't *have* a character, she was a consistent plot device. I felt Poe Dameron's…
It started easy enough - most of sculpted parts are derived from base mesh anyway, so the topology flow is mostly already there (though the ears were remade). Now it's the question of getting the resolution right. I guess, I've added too much, going to even it out a bit. The point is for it to look good enough at "portrait…