It's quite possible I'm all wrong, but I thought an object space normalmap ment discarding any lowpoly normals, since the normalmap itself would decide the normal of the pixel without using the underlying surface at all, so if you deformed it, how would it know how to interpolate on a surface? and then why do we use the…
Zremesher seems to work better on simpler hard surface stuff, so if you're getting spirals or just want extra density in certain areas, you can rake up your surfaces to control the edge flow. once you get the topology right, you can project it back onto the original. [ Images Deleted due to photobuckets greed. ] to solve…
Do you think this will be applied to FPV weapons and hard surface stuff in the near future? Or is it mainly going to be used for hero characters and large assets? Is it worth it for most hard surface types, or will most just benefit from more geometry and a robust normal map. I'm curious to know how it will change…
because of how it was computing the normals I think. That doesn't sound like it should of fixed the problem but I can see how it might of despite it not making very much sense. As the faces were in the same group it evened out the reflection surface and now the surface was flatter because it sampled a wider area you…
"A greeble or nurnie is a small piece of detailing added to break up the surface of an object to add visual interest to a surface or object, particularly in movie special effects. They serve no real purpose other than to add complexity to the object, and cause the flow of the eye over the surface of the object to be…
It's a bit of script in combination with that lowest bit on the shader nodes. I have a sphere hanging underneath the renderable surface at a relative height from the camera (if you jump it moves accordingly) that uses a 'Render to Cubemap' script, who's cubemap is then applied to all materials using an internal name _Cube,…
Hello people! I'm an experienced freelancer 3D Character Artist looking for freelance jobs. Both long & short-term projects. Specialized in realistic style, game ready characters (low-poly), and likeness portraits. Skills: Organic and non-organic modeling from scratch; solid anatomy knowledge; High detailing realistic…
Thanks for the response. I do want the butterfly/mirroring effect in this case but not the seam. Can you clarify what a material finish filter is? I'm using the brushed aluminum material in Painter. It really seems like a left-hand/right-hand tangent space mismatch kind of like what is described for Maya…
Hello! I'm trying to learn Zbrush, and I got really inspired when I saw Romys awesome thread Pirate Castle. I learned a lot reading his workflow, and wanting to try making something myself. So I'll try to learn Zbrush and build something in the process. I'm trying to make a simple one-shot view of a dungeon throne room.…
Hi, guys. I'm having some trouble with this. I want to carve notches into a cylinder without disturbing the smooth curvature of the cylinder. I've been trying, using sub-D surfaces modeling, to achieve this but so far a good solution has eluded. I always end up with a pinch line running up the side of the cylinder (as…