Are you kidding me? You've jumped the shark into absolute crazy town dude. Come back after you've read books or something. You're saying a bunch of things (which are absolutely absurd) and offering no argument or evidence except just saying 'that's the way it is' when it clearly isnt and never has been. And then you make…
I would start by making a tiled texture of the bricks. Then use that to make a variant which has the lighter colored bricks on the edges. Then make a fan-shape mesh and uv the tiled brick texture onto it, with a thin strip of geometry along the top to UV the mortar onto it. A clearer shot of window with a similar feature:
Stop doing weapons , there are mil or more people on planet Earth , former school students who wants to make games and start with either weapons or robots. Even if you find that job it would be like Ch. Chaplin in Modern times . Nobody looks at portfolios nowadays , with generative AI it could be anything and they are…
Today, I
finished first vehicle for my project “Stranger Worlds”. Vehicle’s codename
– Thor. During
development, I solved on of the biggest problem for me - how to make materials
for a complex asset with hundreds of parts and achieve a clean result. Before
that, I used two different approaches in texturing – unique…
After two days training rock sculpting I'm pretty bored and worked on the the sky shader again. Fixed some bugs, as the couds overcast the stars now, they dominant light shows a sun and the stars have different scales and glow effect. Also I did start the time of day effect with a moving sun. Now I have to animate the…
Art Direction & the assets are important too. UE3 - Star Wars 1313, people flipped out and swore this was UE4, from what I've heard it's using the Samaritan tech so UE3 or... UE3.5? [ame=" https://www.youtube.com/watch?v=BQyGu4EqZsU"]Star Wars 1313 - All 3 Extended Gameplay Trailers - E3 - YouTube[/ame] UE4 - 3D Mark, kind…
I understand you have bigger fish to fry. For me its no problem at all, Ill simply start the car in floaty mode like you say, and make the bobbing more subtle so that the character doesnt dive to far into the karts mesh. Ill put more animation into the wheels maybe to simulate the float.... Im mearly a fan of your awesome…
Hello Fellow Creatives, I've created some brand new seamless texture images to share with the community. You'll find them at the top of these pages on my site: TXR - ABSTRACT https://soundimage.org/txr-abstract/ TXR - CONCRETE - Tile-able https://soundimage.org/txr-concrete-pavement-seamless/ NEVER A.I. GENERATED I…
Hi all! I'm starting a long project to learn as much about Unreal Engine and modern workflows as possible. Just finished a detailed blockout, and going to dive into world geometry details and materials. I'm also thinking about making all of this completely interactive. Not to completely reverse-engineer the whole Morrowind…