Rendering or lighting seems to be slowing things down for me a quick glance and topic search term in artistation brings up a tone of good references to lighting clarity and possible solutions with a search term of lighting guide/tutorial , tip/tricks. For everyone, i know i had to learn these things also, sometimes its…
just wondering if anyone knows what could be causing alpha'd hair to be doing this? it's a blend material, the hair is a separate object from everything else, and has its own material.
Hi, my staticmesh is creating ugly unrealistic shadows when I add separate objects to it. The one on the right is the same one without the separate geometry. I used FBX format for import with Import Tangents and explicit normals on. In Marmoset it looks normal, but UDk gives me this ugly shading. These are my settings:
I thought I'd post my demo reel here for critiques! I would love to hear some feedback so that maybe I could improve my technique for future projects :) . [vv]46856619[/vv]
Okay so the dirt on my windows, which are white on the translucent material, because if they're black then they become transparent, are being lit up in a bright yellow colour. How can I get the dirt and glass to be realistic?
Mountain texture and wagon look great. First thing I noticed is the tiling of ground texture. Get on it photoshop with the healing brush. Now to the design, a box, flat ground, some buildings dropped in, I think you could do a LOT better than this. Personally, the hardcore level designer inside of me wants to say "nice…