Studio: Atlantis 3D Studios Project: Project: Rialto Type: Profit Share (Core Team) Location: Remote About Us We’re an indie studio dedicated to recreating Renaissance Venice as it was in the late 15th century with engaging and fun gameplay and story to accompany it. As fans of history, and video games, we’re building…
In max its generally: Iterations(viewport) and (click to enable)Render Iterations - this is the one you set for your bake. This allows you to set iterations to 1 or 0 for fast viewport response but set render iterations to 2. [edit] Doh, too slow And no, there is no reason to UV the high if you're baking.
So I'll just tell a bit about my own struggle to find my motivation, because even with Haz as a husband, I still felt bored and slack when it came to personal art. I knew I had to make art to get better. I knew I had to fill my folio with art works that weren't under an NDA. But for the life of me whenever I sat down to…
Re: tools most tools are by default click to activate. You can change tools to auto-activate though, so simply selecting the tool will make it active. This can be done from the tool pipeline, which by default layout is on the right hand side under the "lists" tab. That's also a good way to check what tools / constraints…
I agree with the points Linkov and ZacD have made. It's better to just pick a theme or two that fit together and knock the piece out of the park than to mishmash a bunch of themes hoping that they work. Currently the only thing reading as Blood Elf to me is the face (minus the cigar in his mouth). -Blood Elves aren't…
Whoo, totally understand the questions, these might be a mouthful. \\ Weighing your time put in vs. effect. If you want an absolutely accurate and unique AO bake for each of the mesh elements in your low poly, you're going to have to provide a unique UV space for even the items that COULD be clones since each low poly…
So there are a bunch of people here that can run circles around me in painting... But, I'm going try to lend a hand because I understand that learning a skill can be rough -- and I can see that you're really frustrated! First, here's a very rough paint over and a half: You have the opposite problem that I do. I'm gun-shy…
Yeah, Pedro has it right. You guys are on some sort of a crusade, but I'm just offering my opinion as a person who happen to also be working in the same industry as you all, as an artist. This being a game-art forum and all... I'm not saying that piracy isn't happening. I'm not saying it's not illegal. I'm not saying it's…
The way the demo real was put together works great! I noticed you fancy yourself as an animator, and you show a range of animations, which is good, however there is a wide range from good to not so hot animation being pimped off. Always show em your best, and nothing less. If you are applying for animation jobs I think you…