thanks @Eric Chadwick , yeah the focus issue is something I am going to be focusing on next, and yes I could not fix the leg :\ oh well will keep on trying , really appreciate the detailed feedback. -thanks
Thanks Eric. Not sure this engine even supports specific motion blur on objects. There might be slight confusion though. The initial object has to be able to turn into 8 different formations, not split into 8 different objects.
yeah eric , for the 'vendor' ie me, a contract is almost pointless, because its so heavily loaded . i am tempted to slip in a 'you must give me a million pounds' clause , see if they notice:)
This new PBR render is better than your previous one! I'm agree with Eric, you should have less deep and big scratches on the flat surfaces and set more scratches on edges :) Keep up!
Hi Eric! Thanks for clearing that out. I was on the impression that folks here are mostly artist, I guess I jumped into that conclusion when I saw that most of the job posting on the careers section are for Artists/Animators.
Nice, thanks a lot for the info Eric! I'm trying to get my head around the possible solutions to this before we actually head into pre-production, your help has been invaluable so far.
Haha, Eric you were a minute faster then me!:) Congrats on shipping a great game Brad! I'm sorry I've been a bit busy lately and -didn't attend to this earlier. You guys rock! cheers
Ah thx @Eric Chadwick I will update the post to credit him. Trying to find whats under the stairs but to no avail, so i just have to come up with something. Already drooled over that thread :)
Did you ever get this resolved, Eric? I'd love to be able to show multiple UV maps at the same time in max as well. You'd figure that by version 9, they would have figured that out by now.
Eric :D So .. there was no problem and the lighting i got in the end was correct.. i guess i overlooked the obvious indeed, that kinda does make me an idiot. Thanks for clearing that up EQ! your the man!