Technical Artist (Shader Artist) Opportunity at Airtight Games: Gamasutra Jobs Page link Synopsis: * Unreal 3 shader creation and optimization. * 4+ years of game industry experience as a technical artist. * Authors content by balancing high-fidelity and performance on current gen consoles. * Must be a US citizen or have…
What you would need is an positive LMIA (Labor market impact assessment). The LMIA process involves the company proving the they couldn't find a local (permanent resident/citizen) for the role. The employer has to apply for this and it is usually difficult to get a positive LMIA for more entry level - junior roles. If you…
Probably cut a hemisphere into 4 pieces, making 2 modules. One piece that tiles around 3 times and one unique piece that contains the damage. It should be fairly easy if you leave the objects pivot in the center, when you import your slice all you would have to do is copy and rotate it. I would start with a sphere, which…
Ok thanks for the links Eric. I saw this link https://gamesartist.co.uk/dest-build-kit-roman-ageev/ Did he make the broken wall in ZBrush, then retopologize it in Maya to create one big mesh and then applied his tile texture?
If there is no highpoly, what are you baking the normal map from - and why? Imo your documentation of the issue leaves could be better. Best provide detailed information what you are trying to achieve and how. Add images showing lowpoly, lowpoly UVs, baked normal map, lowpoly with normal map applied and whatever else that…
I recommend Frank Polygon's Sketchbook for some very nice hard surface modeling writeups and inspiration. Perhaps start a sketchbook thread yourself, to document your learnings. When starting out (share recent works to give people an idea where you're at), I would focus on making good looking assets and don't stress too…
The closer you aim the less likely you are to miss. Find the environment artist who work at the studio you want to work at and talk to them directly. "Hi ____. I'm a student artist and I am interested in applying for a job at your studio. Sorry to message you directly, but if you have time I'd like to ask what sort of…
Hey Everyone, So this is my final sculpt in Zbrush, finally got the right feel that I was looking for, with enough detail to show its wood but not to much its over the top :) Have also exported Normal Maps to apply to lower poly mesh as shown below : Here is the appiled Normal Map, looking really nice with the total tris…
Again, thanks for the responses. I have family living in LA and I visit pretty often so that's one of the reasons I was trying to figure out whether or not walking into the office was a good idea or not. Now in terms of applying to jobs, I've read articles talking about being proactive, and looking up names of the HR reps…
When you apply for a job in art, you are not competing against the other applicants. Your work is being compared to that of current employees. It either has to be on the same level of quality as the work being produced at the studio, or has to show the potential to get there. Confidence is important, but if you cant…