yesh i had to model a 'devil cloud' from 9/11 which was a bit odd, but i did it anyway. I had to avoid the temptation to poo poo the idea, but its a client and if they are paying I try to accommodate
Yeah one of my coworkers just showed me the youtube vid of it.. right on the 9 min mark [ame=" https://www.youtube.com/watch?v=800dQI4-LAM"]Battlefield 3 Credits (Xbox 360 | HD) - YouTube[/ame]
I think with her being 9 heads tall, having tubes for arms, floating breasts, extremely thin fingers, and other various anatomical issues - you've got other things to worry about than avoiding zbrush.
A mockup to see how it would/should look like. https://www.youtube.com/watch?v=ikQOvvXoSiA&feature=youtu.be This spell takes 9 seconds to finish so it is probably weak. Joke aside, I will be using Unity for this entry.
Probably a very stupid question but how do I re-open a dDo project. I saved the layers (albedo, spec, normal, etc) isn't a simple psd file that will re-open the whole 9 yards?? Thanks
I have an older version of ic.shape, for Max 9 (circa 2008 ), including the full html help files with all the cool little animations. I don't know if Enrico wants it out there publicly, so PM me.
@Doodlok Hey man, ok cool! Personally I stick to around 8/8.5 heads, sometimes 9 for manga work (longer legs you see) - I'll do my best to keep an eye on your stuff!
Did you try turning off Global Super Sampling in the Render Setup dialog(9). If its already off try turning it on. I remember it caused issues in older version of max when using render to texture.
Just be aware that if you don't want something out, you probably shouldn't say it online. And if you do, make sure it's hiding behind super sekret accounts and you only access them behind 9 proxies.