Hey guys, I can't figure out how to make the GoZ work between Maya 2015 and Zbrush 4R6..I press GoZ ( nothing happens)...I press that "R" button and nothing happens...help? :) Oh, btw, same with Photoshop
i don't think this has been posted yet... http://area.autodesk.com/index.php/blogs_shane/blog_detail/100_new_modeling_features/ polyboost integrated into max 2010! edit: already a thread covering this in the general forum. apologies :)
Hi, Started working on this piece long ago for Retrogasm 2018, wasnt able to work much on it then. Started working on it again and this is the latest progress on it. Going on the concept of Dangerous Dave. Critiques and comments are appreciated.
http://2010.census.gov/2010censusjobs/ Didn't want to post this in Job Listings because it wasn't Industry related but figured it was good info for people looking for money.... It's only temp work but it pays good with flexible hours perfect summer jobs for college students...:thumbup:
Hey guys, If you haven't already seen the thread there is a new Riot Creative Contest that involves an animation category http://polycount.com/discussion/192491/announcing-the-riot-creative-contest-2017 Get involved! :)
I realize that may not have been the case with the new toolkit, but in all honesty something needs to change. Because the functionality is still that of something added instead of a core tight-nit system. The features are great, I wont deny that. We don't need more features, we need a solution that gets out of the way and…
[EDIT: Submissions have closed as of August 2015] Less than one month to make an original game, if you're reading about this now: http://contest.gamedevfort.com Cash prizes etc. PS: you can see the winners of the previous contest here, look at the past submissions to get an idea of what people made etc:…
Anyone know a way to save a max 2009 compatible file out of max 2010? I'm working on some random shit at home that I'd like to bring to work. Sadly there's a version issue. . . The few formats I've tried exporting to & re-importing don't take the vertex colors :(