as you probably guessed I stopped working on this project for a while. but I'm inspired and determined once again to finish it. I forgot how much longer it takes to texture than model! my texturing pipeline has changed since the last time I worked on this. instead of crazybump I use the nvidia photoshop filter. the main…
You need to work more on the muscles, especially the arms at the elbows. The way you have the muscle structure now, they don't connect properly to bones to allow movement. It looks like it's clay placed on top of arms. The definition stops right at the elbow joint. In reality, muscles that start on the other side of the…
something that stood out for me was a rare moment of silence ... everyone piled in behind some sandbags on the beach, and the fire from the enemy briefly stopped as all the friendly troops ducked out of view. Then ... after a slight pause the silence was broken by my mates reloading magazines en masse. Top moment. Having…
Ahh your from outside the US, sorry we call them parking spaces here so I thought you where trying to animate a car parking. I'm going to assume you are using 3dsmax if you're using Maya these instructions might not make any sense. - Click the create tab, then click shapes (second button) - Click spline and click once in…
Hey, nice sculpts. Ive done some work with a medium called Roma (brand) Plastilina (medium). Basically its exactly what you are explaining below, and looks identical, lasts forever and is reusable. Stinks like hell though, sulfur maybe.... I got into it while thinking I could make stop-mo puppet molds for foam injection…
The pulley mechanism in the middle of the arch makes no sense, the gondola supports that keep the car on the line would hit it, and stop the car completely. For that to work, the wire has to go over the top of the pulley, and the armature that holds the car has to curve to fit around the pulley as it passes over it. Note…
Currently our studio is developing multiplayer topdown-twinstick shooter, and we need additional help to create assets, especially characters. Here's link to the archive with more detailed description of what I am looking for, but the abridged version is: I am looking for an artist, who's proficient in realistic 3D…
You've got a series of different problems right now that you've kind of lumped into one issue. However we can break these down so their easier to solve on their own. I believe the first problem is you haven't really nailed down what you want to be or do in terms of a 3D artist. You've done hard surface modeling for a year…
Hey all! Trying to get better at posting my work on the internet and thought showing my progress on a project I'm working on here would get the ball rolling as well as give me a great opportunity to get feedback on what I got. I'll be adding on a bit about the phases of the project (i.e. reference, blockout iterations,…
Hey guys! I may have been silent for a few days but my brain has not stopped working! Glad to see more interest, as the more people involved the better I think this will be, even this early. I am still turning lot of things over in my head (I don't see this starting for few weeks yet) but I did want to get some of the…