- The eyes are super bright right now. -You should do a vertical gradient bake. -The fur on the body could use a bit more variation/detail. - There should be a gradient for each tusk - There should be a gradient for the bones(tusks?) on this armband. - You might want to adjust either the fur color or the clothes color,…
Hi, I am in the process of making some blog posts for my students at Future Games Academy and Digital Graphics, and thought that this might be of interest to others as well. The first post of any substance is Interaction of Light and Materials, a subject that I find quite interesting. Especially now that many games move…
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
You can just add a light up in the sky somewhere. Lights can take a long time to tweak right, good just to play around with them and see what you can do. (I've spent hours lighting simple things before) You can also use 2 lights for your lamp. One with shadows, one without (both half bright) that'll give the shadows and…
If you want, you can buy this model from here https://www.cgtrader.com/3d-models/industrial/tool/circa-1885-gurley-light-mountain-solar-transit-8060351f-ab79-412a-971b-8fd0d9d02c97
This may depend also on the used topology.. also on the reference there seems to be a smaller blend/round/fillet than the shown wider (angular ) bevel/chamfer (depending in which app you are more familiar with).. so the left one has no weighted normals (almost no difference; at least with these options) and i tried the…
Linear and quadratic and other kinds of falloff won't be important things to worry about until ray tracing and ray tracing-based radiosity calculations start to be done in realtime in games. That's when games will actually start to become photorealistic, and that's when we'll need to start to worry about representing…
Hello, I was wondering if anyone else has been having the problem I've been having. For some strange reason every now and then when I build lighting for my environments in the Unreal Engine 4 my computer will randomly act like I hit the sleep button (sleep is turned off on my computer, and its done it both while I was…
well the floor lighting thing is probably because of low res lightmaps and/or bad lightmap uvs. If the lightmaps are low enough you might not notice the artifacts, but once you get some more pixels they start to show up. Check the lightmap uvs on the floor mesh. Also do you really need to lightmap the floor? It looks like…
Hi! While there might other factors contributing, at a glance, I find it odd that "Cast Shadows" is switched off in the light details. With that setup I'd expect the pawns to not cast shadows onto the board. Didn't touch Unreal in a bit, maybe I'm missing something here.