You are right and wrong. when someone starts to make a graphics engine, he takes certain things into consideration one of the things is, which software would they prefer to attract. So they design an engine which caters towards certain demographic and workflow. Most engines will prefer either max or maya. Others (like…
Unity uses the CPU engine to compute the outputs whereas I see you use the GPU engine in SD. Their are subtle difference between the two engines, we try to reduce them as much as possible but they do exist (especially with the warp nodes). I'd advice you to switch to CPU engine in SD and look for where the "artefact"…
Hmmmm...you have quite a few options. It's kind of hard to say which would be the best. Given what you are describing, I would strongly reccommend using a game engine that features in-game menus. Allow me to elaborate. The kind of demonstration that it sounds like you are attempting to make is very museum-esque. You want…
What do you mean? Art is about expression, engineering is about solving a problem. Are you expressing yourself? Then it's art. Are you solving a problem? Then you're engineering a solution. It shouldn't be offensive to say that an engineer is not an artist any more so than it is offensive for someone to say that I'm not an…
How did you reach the engineer conclusion (the advertisement page does smell of engi though...)? I think this has soldier written all over it! I think Gr9yFox is on to something. All those hidden pages show people with 'class', and then there's that page with the soldier with 'no class.'
Blog #1 – Introduction: A New Chapter Begins My name is Muqaddas Aman (https://www.artstation.com/acceptedguy8) and welcome to the very first entry in my development blog series for Timeless Epoch, my final major project for the MA Games Art and Design. This project represents the culmination of everything I’ve learned so…
Do you want to keep it all in Maya? Usually it's easier (at least for me) to do the terrain in the actual game engine you choose to use, such as UE4, UDK, Cryengine, or Unity. (And all of these are free now, woo woo!) All of these support landscape height-map painting which is pretty easy to sculpt out with in the actual…
So i sell assets in webs like turbosquid and so. Hard surface stuff around 5 to 10$ each. I got contacted by a new game engine makers and the want to buy some of my assets for the game engine, no exclusivity, game engine will have own format files (like unreal have .uasset) and users cannot import them into other game…
To repeat the advice from others (but with links ;) ) I'd download a popular engine, import a scene into that engine, and post some in-engine renders. You can get a free copy of the Crytek engine from http://mycryengine.com/, the Unreal image from http://www.unrealengine.com/udk/, and the Unity engine from…