It is flat indeed. The stones are actually modelled, the pathway and the grass around is using the Terrain Engine within Unity. Maybe it is a better idea to model all of the pathway.
Always wished you could work on an indie sci-fi coop game for PC? Have lots of great ideas on how to make games fun? Lonely in the evenings with more spare time than you know what to do with? Then have I got a deal for you! I'm a programmer looking for an artist that is passionate about game dev, who can commit 3-4 months…
Hello there! I am creating an environment with some handpainted textures, and what i want to know is how I could make it look prettier and hopefully put it in my portfolio one day. In other words, comments and critiques are very welcome! Here's my process and progress: The bridge is still in blockout.
Finally here is the new video for Minas Tirith assembled in Unity3d 4.0 Engine and presented in video clip. Also in my website i have made breakdowns and making of. https://www.youtube.com/watch?v=SAfHtVowGXw Cheers! Old Version on UDK
https://www.youtube.com/watch?v=ykHWYiyikJM http://www.tihomirnyagolov.com
This is a project I have been working on with some peoples, wanted to show off some work. It's still in progress and will show some models, but here's some paintings by our concept artist to start. Find all the references in this one! Concepts for the character you will be playing Another concept and reference for details
You should not edit a baked normal map, and certainly not rotate or scale or liquify it, whatever, in photoshop. It's basically a map of 3d vectors. You just can't edit it without breaking it. So your workflow is not good. Dont bake with zbrush, use xnormal or substance painter or marmoset toolbag or handplane instead.…
Hi there, Here is my last job i'm working on. It's a office scene for the video game Reverse Time Collapse (www.reversetimecollapse.com) C&C are very welcome!
Hello polycounters! These are some of the assets that I worked on with a couple other guys for a game level assignment. My task was prop modeling, lighting and assisting in the set dressing. Needs a lot more improvement. Any feedback and advice is greatly appreciated. Flythrough video