Thank you so much for your reply. Yes it is true i am interested in character art. I'm constantly studying and practicing anatomy both on paper and digitally. I'm doing my best to update my anatomy all the time. I understand that anatomy is the key to a better character buildup. I follow scott eaton and ryan kingslein…
I took a screenshot to show the music tool The player have this violin that can be used to for environment skills (to shape and change the world), self (musics that affects her), attacks (skills that affects others, and specials (that have singular effects). There is the free mode, to play freely the violin. This one is…
Many issues can be caused by problems on the Windows side so it's not necessarily a hardware issue :) As the meshes load perfectly on my test machines it's very likely that it is something specific to your machine that is causing the problem, such as something hasn't installed correctly or has become corrupted. If the…
Thanks for the info! I'll look into these methods when the time comes. As per the video I posted, right now I'm using a joint at the centre of the eyeball to orbit several OTHER bones located on the rim of the eyelid. It does this via a "follow translation" constraint attached to the eyelid bones (the influence of which…
Wild design. It looks awkward though. I think you're trying to force this into looking life-like, when you should be going in the opposite direction and emphasizing the stylized proportions. The first batch of silhouettes looks really good actually, so I'm not sure why you aren't following your initial design. Follow those…
I don't know if it's been said before but; God damn... I can see this being one of the first steps in a horrible trend which will basically be the death of the internet as we know it (im not kidding). Look, i know theres flame wars, spammers and such, but when internet anonymity becomes a thing of the past then surely…
its funny cuz in the words of Dr. Abhishek Chaudhry, PhD in "nothing but basing himself on opinion and lack of evidences contradicting him" said to me once: "god doesn't exist! prove he does, and i'll be the first to bow down before him." that's ur scientific evidence right there! @Tulkamir: ur supposed to cloes ur eyes…
Hello Everyone. I have decided to make a little GameProject to improve and learn more about working in Unreal, especially Note based programming and animation (it gives me also an opportunity to practice my rigging an low poly modelling ;) ). This little Project will be completed in the next few months. Any feedback Is…
For character work I would actually say that they matter more than ever - because now that model density can capture all kinds of details, one absolutely wants seams to follow ... well, actual seams. And brushing them off as "doable in substance painter" would litterally mean adding more time on top of an already extremely…
Hello, after spending hours on this i decided to come here to ask for help. I have a low poly model that i wish to bake with an Higher Poly one but I get some weird artifacts on the normal map following the topology. It seems to not be linked to the high poly as I tested swapping the high poly to just a subdivided version…