Genuinely fantastic so far. I love the project, feels incredibly nostalgic and I think you are nailing a million things in execution. Really liking the depressing diorama feel to this whole thing. It does remind a bit of half life, and I am also getting some project zomboid vibes, which is an insanely atmospheric game,…
Hello all! I am new to the forum so apologies if this is the wrong section. I am waiting in the queue to be placed on the Gumroad Tutorial list but I thought I would dive on in and introduce myself and show my sculpt. I'm Erik Jakobsen, a Senior Staff environment artist at Sony Santa Monica on the God of War dev team. I've…
I've just played through the Raji demo. I love Ico, Journey, Bayonetta, and Genji therefore I am right in the target audience (I've played a bit of PS2-era God Of War games but not enough to have a firm opinion on them). The thing I liked the most about the demo is the way the game is not afraid to have a rather powerful…
Vehicles: centaur tank from Gears 2. The shader supported snow & mud buildup on the wheels that never made it in. Truck you ride in during a mission in Gears 3, and in a few cinematics around Anvil's Gate. Submarine, used to travel to . This thing is massive in game, uvs were spread out across 4 materials. Sub pods the…
Hats off Lee, the graphics look great, I like the unique color palette you guys got going. The only thing that bothers me about the graphics in this game are the faces on the characters, they seem to lack "soul" like in Star Wars Galaxies. Characters were too thin and lacked personality. I've actually never been a fan of…
We are looking to hire several Technical Artists (Generalist, Rigger & Lead), a Senior Animator and a Senior Creature Artist. Please visit link below to view job descriptions and apply. Thanks. https://www.arena.net/en/careers#listings
War I did This Project last year. It's about a soldier wounded during the Iran-Iraq war. I was honoured to do it. I tried to convince them to do it more Dynamic and Action but they want this... so Here we are... I hope You like it and In the End, No to the War...
@Thanez Thanks a lot. As for the cylinder and its dimension it's because it represents a real-world object: steel barrel. Actually, these artifacts shouldn't be visible at all, since the game (I’m making this prop for) uses a top-down camera. You can call me a perfectionist (and that would be true) but if there is a…
Making more progress! Started adding decals to the different areas and working on some buildings for the far background, loving how this is looking so far
Hello people! We're currently looking for a talented and dedicated texture artist to join us in creating War of Rights. The top priority at the moment is getting our weapons textured. You have to have quite a bit of experience since we'll require high detail textures with great historical accuracy. We at BlueHill Studios…