I'm kind of close to the end I think, I'm fixing some bugs and running renders through MRQ now so I should really catch up on the posts. Clothing creation was really problematic and I think one of the things I spent the most time on. There's a lot I could talk about but I guess I will focus on 2 things I realized: 1.…
I love transmographier, it saves me so much time and allows me to make great asymmetrical morph targets while still working symmetrically. The lack of tools like this in Maya and (native max) are really a huge set back to the morpher/blendshape workflow. I'm excited that going into the next hardware cycle morphers will be…
i know of people who've done it and gotten fired too. but at the end of the day the ball needs to start rolling somewhere. i'm of the very firm opinion that anyone who works themselves into the ground, without actually being paid for it is a fool, and the "i have a family to support" argument, is made void by the fact that…
Mmmm. In that case, I think you should examine blueprints further first. I think this would be a bit too complex task for your first try. Anyways, the get actor location node gets the world space location of an actor.It would be highly recommended to track characters only near the player because of float precision in the…
That's another question though, why target it only at men? It's a self-perpetuating problem. We target at men, so only men play it, since only men play it we might as well target at men. But if we want to open it up to a larger audience, we would be wise to target it at everyone.
great progress s620ex1! also very cool to see racer weigh in on edge weight stuff. "fatter edges" is a much better description than "soft edges". i really dig the new scope, personally, huge scopes on pistols has always been goofy in my book computron: the dot is invisible until you look through the sight within a few…
I'm such a fool for not testing this earlier, but I've run headfirst into a massive problem! For a morpher channel that uses more than a single target, the second-onwards use the current scene playhead's frame for evaluating their skin, regardless of which frame is currently being rendered. So if the playhead is at frame 5…
this is why I'm particularly worried for Larian. They sold a ton of BG3, Divinity is a good series, and all of these have long financial tails. But one breakout success and they've gone global with studios popping up all over the world. Obviously I don't know their financials or anything, but it sounds like a risky move.…
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https://www.youtube.com/watch?v=X7i8tsdNN2I Key Features: * Automatic Surface Alignment: Greeble parts automatically align to each face’s normal—no manual rotation required. * Instant Parenting: Each newly scattered part is parented to its target mesh, so moving or transforming the original object keeps all the detailing…