BBCode no longer works, you can either use the toolbar to embed pictures, or edit the whole post using HTML. As for the model you have the big form and volumes right, but the small details are messy and inaccurate; To get better at accuracy collect more references and study them harder, try making paper and pencil…
Hi All, I am in the process of compiling my first modeled/sculpted/rigged charater model from 3ds Max to Source. This model is to be used as a custom "skin" to replace an existing model in a Valve Source game (L4D2) and there are a couple of little points I am confused about and would like to confirm. Node Assignment: In…
I've been playing around with handplane a bit and strangely though I cant seem to get it to work with my NaturesProphet items normalmap. It turns out all blackish in the preview. But through that i started playing around with the fbx format. I am usually using Blender and export into smd files. Now I wanna know, what do…
Hehe... that's because it's not SMB... it's SBM ( simple binary mesh ) :poly129: so the program was trying to get a mesh exporter that cannot be found :poly139: ( no exporter can process the .SMB extension... the SBM exporter can export .SBM files only, not .SMB ones heheh! ) Better don't put the ".smb" at the final of the…
Computer froze at one point and lags at 6 mil poly's in zbrush (never thought I'd see the day where a 970 msi gaming motherboard, GTX 960 TI, and 16gb of ram gets out performed by a 5 year old mac...smh. I'm beginning to think the 960 GPU isn't compatible with a true 4k monitor). Even so though the arms and the other leg…
@Eric Chadwick Yes I do intend to create a real time model. my end goal is to create something similar to say the Overwatch style. @Ghogiel thank you for going into such detail. Using the conform brush makes so much sense I don't know how I didn't think of it. Also thank you for adding that part where you used chamfer to…
Alright, so I'm making an item as a TF2 contribution which uses jigglebones. I already finished modelling, texturing and adding bones to the model (in 3ds max), and it's compiled perfectly and works perfectly... Except for one problem - only one of the jigglebones seems to work (It has about 5 or so). The model is already…
Thanks, i hardly use the layers but now you stating that sounds like a layering issue, i ran into the "hard lock out" of only max 7 subdivisions on a subtool last night. I was going to say i got nearly 100 subtools and it isn't giving me this issue, luckily i found this thread in-case it isn't a layer issue and i can sort…
Hi suppose in my scene I have 3 polycubes and I have assigned 3 different materials. Polycube1 = Blue Polycube2 = Red Polycube3 = Green Now When I' assigned checker shader to my all polycube it's assigning but when I delete it, it's assigning the Maya default Lambert, not those blue, red and green shader which I previously…
Hi, Noren! I read what you wrote here: https://forums.autodesk.com/t5/3ds-max-ideas/make-slate-view-tabs-material-tree-layouts-transferable-between/idi-p/13684369 Could you send me a sample .max(saved to the lowest 3ds Max version you can) file with a few materials (no need for textures) set up the way you organize them?…