Hello all! Just today I received an art test from a company (that for now will go un-named) and I had a few technical questions I wanted to reach out to the community for. I think I have a firm grasp on most of what they want, but there are a few things that I feel are slightly beyond me at this point (or just slightly…
Hey guys, I'm new to UE4 and I'm having big problems lightning this scene. I need to make a light shine through the door down the corridor so to make the blood stand out. Also I need the ceiling lights cast light and that doesn't seem to be possible with emissive maps. I used a skylight and some sphere reflection capture…
Hello all, I'm new to lighting and I'm having an issue with light bleeding through to the interior of this room. Does anyone know what causes this? I thought it might be an issue with the thickness of the walls, but I gave them some thickness and didn't see any differences. Any help would be appreciate, thanks!
I'm learning to light a basic scene in Unreal and I'm getting some weird light glitches from directional lights. It's better visible when I remove lights one by one. Point light doesn't cause such glitches. Actually I made a scene with just one directional light and a cube and the glitches were still appearing. So it's…
So above the big octopus that platform is it allowed to create shadows? that might help with the light going through to it. afaik It is the only thing i am seeing that might be an issue, if it has shadows enabled idk otherwise, that is a tricky one, maybe have GI on ? all the options and increase the shadow options to…
It is using a light env right now, I suppose (unless you turned that off), so to improve it you could: Lightmap the meshes so the lighting is baked in. This is most seamless but doesn't work if the pieces animate in such way that it is obvious the lighting doesn't update. This would also be fastest for performance. You'd…
Hi Check this videos http://udn.epicgames.com/Three/VideoTutorials.html great for beginners. You might have various problems, its hard to tell. 1-You need a second UVW channel for light maps. You might need to specify the size of the lightmap in UDK. 2-Are you using dynamic lights everywhere? Check your light types.…
frubes - Nope, disagree. Lowering samples till the lighting is right is quicker and more intutive than rendering out seperate passes to manipulate in Photoshop. The thing is to get it looking right in the first place and with the out of the box render the result is more natural. You mentioned multiplying ao as the law, you…
Hello there friends, I had a question about lights in UE4. I seem to have accidently clicked a key or something, but the lines that display the radius of lights, as well as the symbol for the light (such as the little lightbulb logo for point lights) have disappeared from my viewport and I can't figure out how to get them…
Heyo, running into a problem here using Custom Lighting in UDK. While using Skeletal Meshes with a Custom Lighting Material, adding two or more lights into the scene results in weird shadowing artifacts. Hard to represent in a screenshot, however: The left cube is a static mesh. The right cube is a skeletal mesh. Both have…