@NeoxI admit defeat : / "[snip] but no matter which smooth brush i used, extension/addon or built in the first pic is the best i could manage inside blender, also using edge flow, relax and other per vert/edge/face methods. But zbrush's alt smooth is just far superior as shown in the second image" You are right! so other…
Just found this goldmine! Sharing my first model that I made in blender. PS1 Detective. Body: 620 tri (Every piece of clothing is equippable as it's own mesh) With full clothes: 1.226 tri
really great work billliestray. i'd love to see that eye pivot 180 off a strange portent; those azure stones might translate as strange tears. the scroll bit as well; it gives it a temporal feel, though from this angle i can't quite tell how the mechanism of what is read translates to the wheel apparatus
My name is Kevin Obasoyin. I am a 3D Animator who is looking to break into the game industry. In addition to animation, I have been learning rigging to broaden my skill set and increase my opportunities within the industry. I would greatly appreciate any feedback on my demo reel, including areas I can improve, skills I…
Progress Update! I am finally back working on this after a bit of an extended hiatus, and I am feeling good about some of the progress lately. The model is now 85k polygons due to some modifications to the body to reduce hard edges and those bastard tow hooks at the front taking up 3k polygons alone thanks to the…
I got a couple adobe programs through steam, but I did cause some headaches with teams at work. It often would be tagged as 'a game' and teams mark my account as away instead of online. I dont really mind having it on steam otherwise
Hello! I am currently looking for new opportunities as a Concept Artist, 2D Artist, or Illustrator. I have over 15 years of experience in the game development industry, working on a wide range of projects and visual styles. Throughout my career, I have been responsible for: * Concept art for games * Game illustrations and…
We’re developing a stylized endless runner game for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a programmer, animator, and game designer. We work remotely, communicate via Discord, and share data…
Back in 2013 I was planning to model all the masks of Majora's Mask. Now that I have more time, I have been sculpting, 3d printing, and even painting each one for fun. This is the Zora's Mask, made with #Zbrush render with #keyshot and #3dprint, it was printed with Flashforge 3D Printer® Aventure 3Get the model at…