Nothing wrong with RPG-maker, you can make a lot of stuff in it with just the tools available to you. Ahh I remember the good old days when I actually made whole games in it, great stuff. I guess you could also make 3d-art and make sprites out of everything. Building modular tilable sets for environments and buildings etc…
Curious to hear from other TurboSquid contributors here. Do you still sell there, and if so, what's your experience been with the Contributor Fund, the program where they license contributor assets for AI training? Honestly, when it was first announced it seemed like a pretty good deal. Sooner or later someone's going to…
Hi guys. I'm planning to spend the next few months to make some really solid finished characters for my portfolio. It would be really helpful if I could get some feedback on what I should make. At the moment I'm thinking 1 female character 1 male character and a creature/monster character. I was also thinking of making a…
Hello, I kinda took a break from all the hardsurface modeling and I wanted to look into making stuff for environments. So I just decided to make a quik brick floor texture Here is the HP: Here is the bake with the first texture pass: I took the texture into an engine and it doesnt tile correctly :( But i know what I did…
Hey guys! I am trying to make some scars on my character, I would really appreciate some feedback and or advice to make them look realistic and convincing. what do you guys think of my attempt?
It kind of depends on the tools that you have access to. What you can bake in and how that app treats the mesh/particles/hair but the process is roughly the same. Make your high poly/particle sim/hair, make the low, bake. You might end up making cards or clumps and then baking out those pieces. It all depends on what the…
Oh sure, you can throw as many triangles as you want at a mesh to make something pretty! But what happens when you're limited to how many triangles you can use?
Think you're up for the Challenge? Then this forum is for you!
I need to make a quick animation for my class literally due tomorrow, and something I'm really struggling on is animating the wheels. I am natively a blender user, so what I'm used to is, having a constraint that allows the wheels to automatically move with the body of the car. In Maya I used an expression to do something…
Hi! Opening the Painter project, what I see is different than what you shared in your initial post, so I suppose the original post is outdated? Since I don't have a Max license, I can't check the highpoly or rebake. Exported the lowpoly from Painter, some notes looking at the low poly mesh: - there are hard edges without…