Hello all! Just today I received an art test from a company (that for now will go un-named) and I had a few technical questions I wanted to reach out to the community for. I think I have a firm grasp on most of what they want, but there are a few things that I feel are slightly beyond me at this point (or just slightly…
Hey everyone! I’m currently working on a cinematic scene in Unreal Engine 5 and would love some feedback—especially on the lighting. I’m still fine-tuning the textures alongside the lighting, but my goal is to create a soft, nostalgic mood—something that feels like a distant memory from the early 1940s or late 30's. I’ve…
Hey guys, I'm new to UE4 and I'm having big problems lightning this scene. I need to make a light shine through the door down the corridor so to make the blood stand out. Also I need the ceiling lights cast light and that doesn't seem to be possible with emissive maps. I used a skylight and some sphere reflection capture…
Hi, I'm trying to export a marmoset viewer file for artstation, but the results look very different from what I see in the viewport (as you can see in the image attached). I have no idea why its doing this, but it looked like the lighting was different from my viewport, so I deleted all of the lights in my scene and…
I'm learning to light a basic scene in Unreal and I'm getting some weird light glitches from directional lights. It's better visible when I remove lights one by one. Point light doesn't cause such glitches. Actually I made a scene with just one directional light and a cube and the glitches were still appearing. So it's…
So above the big octopus that platform is it allowed to create shadows? that might help with the light going through to it. afaik It is the only thing i am seeing that might be an issue, if it has shadows enabled idk otherwise, that is a tricky one, maybe have GI on ? all the options and increase the shadow options to…
It is using a light env right now, I suppose (unless you turned that off), so to improve it you could: Lightmap the meshes so the lighting is baked in. This is most seamless but doesn't work if the pieces animate in such way that it is obvious the lighting doesn't update. This would also be fastest for performance. You'd…
Sweet, old school, fits right in here! I’d suggest you could add a bit of red saturation along the shadow/light terminus. But of course depends on the reference material. Thinking of the PSG Art Tutorial… https://androidarts.com/art_tut.htm
Hi! i'm having issues with the normal map (i think). It's giving me these weird light artifacts when i import the textures into another software My workflow is: UVs in blender, then bake and texture in substance, then export textures and import them in blender this is how it looks in blender substance painter Also tried…
Hi Check this videos http://udn.epicgames.com/Three/VideoTutorials.html great for beginners. You might have various problems, its hard to tell. 1-You need a second UVW channel for light maps. You might need to specify the size of the lightmap in UDK. 2-Are you using dynamic lights everywhere? Check your light types.…