@Gheromo, no worries dude! Glad to help, ill show it all in the breakdown at the end :) Updates! Super rough in places at the moment, im just trying to finalize the ceiling and get some of the ambient story in. Ive done a pass on the particles, the area now features letters flying out of the pneumo tubes which im fairly…
Hey, Thought I'd give a quick update of my greybox and what assets I'm looking to add to the scene. I may do another breakdown of the materials / more advanced ideas that I would like to implement but for now this is what I currently have. I'm hoping to get this into engine with some basic lighting this week too. Things I…
One more minor thing, I notice the little excerpt you quoted in your OP, it talks about 'game design' Now I know a lot of colleges don't really know what game 'design' is and call their course game 'design' even though it covers things like art/sound/writing/design, but Illustrator can be a great tool for quickly throwing…
Hey everyone, I am now available again and on the lookout for my next freelance project! I’m a Freelance 3D Artist with a great eye for detail and several years of experience working for independent studios. My main focus is Environments and Props and I have a thorough understanding of creating optimised environments and…
My name is Cedric, I am a freelance concept artist and illustrator based in the Philippines and I specialize in designing environments and scene illustrations. I have a total of 7 and a half years of experience working freelance with concept art studios. I've done illustration work for Hasbro as well as for Netflix's…
Hey Polycount: So at USC, we're making an RTS in UDK. How do I go about creating modular pieces of flat terrain that level designers can fit together on their own? My conceptual understanding of how I want this to work: Talking with another engineer, he remarks that what would be efficient is to use the PAID UDK to do mesh…
Don't want to turn this thread into a big discussion about it, but I think a big part of it is that it is a hell of a lot quicker and less time consuming to make a really nice looking prop when you're working on your portfolio, than making an entire scene which could take months. But I think that it's now easier to make…
Hey guys! I just finished a modular diorama and now I'm up for a daylight environment, to up my game and complement my portfolio pieces ! Story This was my original environment idea with some quick (spent the whole night) photo bashing, and the mood board for the props. The bell must have a huge and heavy feeling, and…
We are at it again with a new pack. Alchemist Apothecary! This post is to share to you what we are developing for this pack and see if there are any critiques or requests from you the customer. Hope you enjoy, don't forget to comment! We started off by greyboxing the big furniture. To get a feel of the scale. The Wall…
It's awesome to see that despite having professional work in your folio your still pushing to improove :) :thumbup: In 2d one of the ways to combat that problem of getting caught up in details is to paint with a large brush strokes, and never zoom in. Maybe you could try blocking all your main things out quickly, to find…