There's some good C++ tutorials here that are worth checking out https://m.youtube.com/channel/UCL5m1_llmeiAdZMo_ZanIvg See here for a description http://www.reddit.com/r/gamedev/comments/2eb5d8/copenglsdl_game_engine_tutorials_for_an_absolute/
You better post to /r/gamedev for example. /r/askreddit is more about general thought- and discussion- provoking (even if it is dumb thought) questions.
Oh Gamedev you're right! I didn't think of it that way, but yeah that would be most useful too! (perhaps an option to take intersections into account or not?)
http://img.photobucket.com/albums/v325/mwahaha/dc/DSC06276.jpg http://img.photobucket.com/albums/v325/mwahaha/dc/bellasummer2009a.jpg This thread is relevant to gamedev, right?
Substance Painter is by fact a default texturing software in gamedev industry now. An industry standard. Substance Designer is an extra bonus in your resume but by my observation nobody really using it . Mostly to do some custom filters for Painter or some pattern looking structures and scattering brushes . I seem only…