Thanks so much Wake.Its for a boss sculpting contest.It can be found here :http://www.cgsculpt.org/sculpt/viewforum.php?f=39 I dont think im going to continue him though,he doesn't have that BOSS feel to him I feel but who knows.I'll definitely keep you updated man.^__^ Just some old stuff I dug up an now am working on.…
I'd get at least two 1TB drives and a swappable drive bay for one. Unless you're doing huge single frame renders with tons of geometry, 6GB of ram is enough for most applications, ZB stops at 4GB I think. A note for the small SSD OS drive: You can remap your profile to another drive, it's best that you do that. Makes…
Curve can be used to sculpt and polypaint. curve with alpha can be extremely powerful, without the need to mask before sculpting certain things. like the sewing you asked in other thread Any brush can use curve, including mask with curve is possible to do things with precision. before, some things was easier to do with…
I've found Käy's substances to be a great resource when learning designer, often the graphs contain helpful comments about how things work together. Poke around in the graph, de-construct them. The wood texture could be specifically helpful here I think, to get more realistic knots in the wood and to break up the long…
there is a place called THE GOOD HOTEL and its awesome lol http://www.jdvhotels.com/hotels/sanfrancisco/good Its walking distance from Market St. and the BART. I would try to visit the pier 39 and all that stuff over there. Walk up and down Embarcadero near the bay. Also go to ghirardelli chocolate factory and get some ice…
well I guess I never heard of that term, I know about detail textures though. I have a folder like that but it has many commercial assets. Total Textures from 3dtotal have some nice collections: https://shop.3dtotal.com/product_info.php?cPath=21&products_id=340&osCsid=4ceb4vrrh8r8rh12un7vecki06…
I'd say, don't concern yourself with limitations right now, just focus on making it look it's best. You'll want to be sure to keep all your pixel depth consistent. It'll also help to have a reference of exactly what you want to do. Check out this work of Stefan Morrell…
Whoops! Sort of fell asleep there. Thanks Dzibarik. My logic is, if I have a chance at earning an average of 39-45k, for just three models, I'm going to do a damn good job, and basically work every day until the deadline. Even if I don't win, I'll have some pretty outstanding pieces for my portfolio. Also, the helmet isn't…