Of course. The above arguments I laid out were just for getting past HR. When your dealing with the actual art team I'm sure they will inquire what tools you used to build what. Now if the job did say they wanted Maya experience and you only have Blender, would that stop you from going further? Maybe or maybe not because…
(the thread title isn't a statement of concept by the way, its just the first thing that popped into my head based on what i drew just now) anyway, so i stopped drawing stuff years ago. Work-style 3D and photoshoppery totally got in the way. So thinking i better give the intuos a pixel workout i started bottom-left and…
Update 1-23-2015 So I figured I had a lot of questions about how I created my high poly concrete trim texture and a lot of the process that went into it. So I decided to give away the concrete trim texture and the high poly to all of you guys so you can take a look at it, mess around with it, and hopefully learn from it!…
@sacboi, thanks for stopping by and commenting! They definitely are unavoidable, and for some reason a little hard to grasp, especially with the pole positioning and how to optimize their existence. Those resources you provided look amazing, thank you. @Ashervisalis - Thank you for your comment! I can see your point, a…
He start to look nice . In front view : Id like to see more masseter - medial border(attached image) , also fat above the eye lid should aim higher - small crease you have there is horizontal should aim higher to brow line In side view : Top of the head is too wavy . Below zygomatic and behind masseter you have empty…
I don't know if you're trying to get as little geometry on your chamfer there or which turbosmooth method you are using (I am assuming control loops based on how this is modeled) - pick one of the below 1. You could make each of the 4 faces on your low poly (Edit Poly) a separate smoothing group, then enable smoothing…
The whole deal with this as far as I can see is better and more natural immersion in a video game. If however, you forget that you're in a ball and try to walk/run normally you'll fall since your feet will contact the raised side of the ball earlier than you would normally expect. A structure that size will have a lot of…
What they said! I've worked with people that's introvert and shy, or just introvert. Most have been awesome to work with in the sense that they tend to be very hard working artists. But some have been a pain to work with. Pain in the sense of communication cause of there "in there own head" mode. Steaming trough stuff you…
I just picked up modo, and a lot of weird crap is going on with it. The first thing I tried to do was change the UI colors, but none of the changes actually affect anything. Everything stays exactly the same color regardless of preference settings. Second, manipulating objects and the camera is all screwy. Rather than…
Very cool trick. I love non-destructive workflows. I can see being able to adjust the angle of the bevel when baking, being very handy. Is it continuous or is there a break at the first spline vert where the sweep starts and stops. If that ever causes a problem I guess you could preform one destructive edit poly on top of…