Well, I'm not talking about going into excruciating detail, just the practices of following standards. Just following good markup practices is all the SEO you need to bother with. All I'm talking about is good structure. Just for reference, has anyone noticed who shows up on the first page of results when you Google…
@cgartland and @retleks Thanks to both of you for the feedback! I agree with you about the fact that I'm probably not yet ready to tackle the female anatomy. My adjusted plan is to study the male anatomy and try to nail the muscles and proportions there first before attempting the female forms again. I agree with retleks…
Haha Lotet, yep they are quite uncivilized. ^^ I remember I always picked Gangrel or Brujah in VTM Bloodlines... I guess subtility does not suit me. xD Finally, I thought it could be fun to make a Dark Ages' Gangrel. I was inspired by 14/15 century's armors and The Witcher. The plan is to have a badass and practical armor…
Wow, reading this thread is like the time I got really into season 4 of lost and my friend came in and said, "yeah... time travel... it's stupid" i'm like, "wtf?!" Talk about your buzz kills. But seriously, Vonklaus will know better than to try to share something cool with Polycount again :) ... lol. Maybe 2 responses…
Hi I am kinda new here, my first post was the beast contest....I cant even finish that piece From that time I start thinking that my visual library are so weak that I cant even get a proper concept and idea from my mind So I continue sculpting more and hoping that I can get some improvement And here it is after some time…
To all 2d artists looking for practice out there, i'm a somewhat okay 3d modeler and sculpter but I can't draw to save my life. I greatly rely on character modeling reference sheets like this one: http://fc03.deviantart.net/fs71/f/2012/245/8/6/character_sheet_for_sword_girl_by_mika_chai-d5dac5p.jpg to do my work. So, if…
@crowlena I did NOT know about changing the angle in the properties to make curves smoother and that fixed my issues, thank you! I like how the sculpted high poly came out even if it no longer really matches the concept. Mostly there are some techniques in Painter I wanted to try since I'm not so familiar with stylized…
Hey polycount! For my next project, I'm looking to make a simple clean prop to keep practicing on modeling and texturing as clean as possible a realistic asset. Seeking for props, I've found this cool concept by Glenn Van Driel of what seems to be a... paper/metal sheet cuter (?) for Horizon Forbidden West : I really like…
Hey Polycounters! Making my entry official. Edit: The Three and the One This is the tale of four sisters who practiced magics. The first sister reveled in the magics that would give her power over all who opposed her. The second sister studied what she could about how to keep herself young, and beautiful, and always…
@Alex_J thank you very much for your explanation. Your answer helped me identify the issue with the phong shading happening with Cinema 4D yesterday. I'm beginning to see the importance of using real-world examples to practice on. @frankpolygon thank you for the welcome to the forums! My apologies for having posted in the…