I just read through all the articles on TQ and IL and they seemed to have done a few things there that with hindsight, should have been nipped in the bud. Addressing and dealing with the source leak; deleting any and all forum posts referencing the bent copy; found a way for offer purchase options to those logging in with…
renderhjs: can you be more specific? what model are you referring to? wrong in what sense? The human fella with the armor has seen better days. I pulled the human form out of a old project. I had to adjust him in Modo before he was ready for zbrush again. In the process of moving him back to zbrush i lost a lot of detail.…
So I'm having a problem lately rigging a bird model. The issue I'm having is the wing needs to fold up as well as extend for flight. I've searched around and haven't been able to find any examples that don't use a rather high poly model for the wings. And most low poly models or examples I've found don't allow for the…
Wow, I gave up on getting a reply, I am working on an old scene for something more current-gen. It's odd, I thought the blowhole was my weakest piece. I will look into making my own website in a few months, worried more about content right now.
You'de be surprised how common this is, for most games. You see generally the marketing team/whoever has planed media releases, and the content is done wayyyy a head of time. Virtually any teaser type content released before the game is in gold master is going to be old footage.
Yea the beams need work. Kind of tried and true but I suggest doing something like a bridge strut, a few crisscross pieces, some old rivets or or bolts covered in years of paint and grime, cold be cool? Maybe some wires or pipes running along them...
Interesting topic, and one that I've thought quiet a bit about. I love going back and re-watching old movies. But I rarely go back and replay old games because they are just so terrible looking. Even ones that were ahead of their time. I find this problem more prevalent in 3D games than in old 2D games. I still play old…
@Sunray No worries. For proper fold placement, it's really about what the character will be doing in game, but generally you want to properly convey tension and gravity through your garments as well as create a believable silhouette and general clothing construction (i.e. your shoulder seam is properly placed.) Generally…
TLDR; everything green will be added someway into the general theme and configure it for readability with the recently posted paragraph above. And it was helpful, i told ya i appreciated the formatting its much better than what i had since i.d.k. how to do all them text tricks and a new set of eyes on it was needed my…