Whoa, that concept is freakin' awesome. You should throw up a thread with more 2d stuff if you have more like that! This was one of the first PC games I played as a kid and all I remember from it is being so super frustrated, back in the day before you could look up internet walkthroughs. It still makes me laugh how the…
1) If you have an edge selected you can also ctrl + right click > edge loop utilities > to edge loop, there's a few other options there too. If you have one edge selected you can press left or right arrow to select the loop, keep pressing left or right to select adjacent loops. Up and down arrows will select edge rings. 2)…
Apologies as I have yet to review the code of conduct but I am not making a new thread regarding the stuff that was discussed here. Pencils: Dont 6B makes your paper muddy? I experienced this with 4B 2B HB and maybe 2H (not soo much muddy with 2H.) Like if it needs to be rendered traditionally thats fine, you can start…
oXYnary you kick ass! Got it workin. I want you to know you made my day. Now I an replace an ugly, well not ugly just not my best work wiith some animated greatness. Yes sir you made my day. Im not technially savy. Im a left sided brain person as they say. But I got it workin, put it in a dark area of the map to make sure…
Pick and choose where those crystals are growing. Too many and you'll clutter the scene with light and not really draw the eye to where you want it to go. Which brings me to the next point... What's the focus? The lift? Whats at the end of the tunnel? Set up your material for the stone surface the cave is made out of. Is…
I'm using 3Ds Max 2012 64 bit. I'm currently unwrapping some objects, but I've run into a problem. Sometimes the scale tool will stop working in the UV editor. I'll click and drag to scale a shell up or down, and when I release the click, the scale of the shell(s) will snap back to what it was before. The only way I can…
may I suggest that you're using a more glossy material like in your reference? i already can spot quite a few bumpy areas and thats with a very matte material. its hard surface, let the bumps jumpscare you so you can clean em up :)
The poly count is around 8000 so far but that is because many of the faces that can be planes are not. because i want to sculpt in mudbox.take it a lot back down after sculpting with the normals. and even less once i get to using alphas. building over a female human model. considering if it have been more efficient if i…
The only reason I post this is it was working fine before. I block out my level in UDK then convert to static mesh and export as obj. I don't understand why it stopped working. I get this error. No source data available for some objects. See the log for details. Any help would be great. Thank you.
Hi guys. My apologies if this is the wrong subforum, it's the only one I could find that seemed the most relevant. If anyone's familiar with Tom Shannon's TS Tools for importing Max objects/scenes into UE4, I'm basically trying to modify that to make it a little more "one click solutiony." With the TS Tools you have to…