Hello again, sorry for being late! i went through some things and i feel like i moved too far from initial concept. when i started texturing i realized that i cant make glass look good so i went to artstation for more inspiration and met this chests…
Thanks for answer Eric, but this do not solve my problem, because my model already have repoto ( done in topogun ) also my problem was in that he is not 100% symmetrical ( like in this video ), only some parts of him.
i think the top faces of the stone thats in front could be more flat. I really like the textures. Ithink the wood could use some work. This is from Eric Chadwick. http://ericchadwick.com/img/painted_textures.html
Thank you Eric, Absolutely I agree. It's really hard to find references then. But now I've looked Google Maps and couldn't believe my eyes :) It has amazingly detailed visuals. (I'm talking about outdoor)
Thanks Eric. I was aware that the the functionality between IBL and HDR plus skylight were similar, but I'm just a curious individual and always want to learn more. Thanks for the links coldside. They will be going in the bookmarks for further exploration.
Currently getting into substance painter, so that's mostly the direction I am taking with texturing. Ill have a look at Millenia's workflow and test out your suggestions by tiling. That might be the way to go. Thanks, Eric. Appreciated.
It depends on the engine or software doing the export. If you do it yourself and make sure all the edges are turned the way you want them and visible the engine will import it that way. Eric beat me to it with better information. Alex
Foehammer, congrats on the gig. If you meet my old coder buddy Eric Best when you get there, tell him John Zero says hi. Sounds like things are looking up for Paradigm! /jzero
Eric I for one would love you long time in your face if you made a nice performance related tutorial. Cover tri strips, draw calls, etc etc. In other words, YES PLEASE.