Not sure exactly what you have in mind, but if you play around in the alpha menu (trt making sure the "surface" mode is on) and mess with your brush's focal shift, that should deal with the fading edges (if you want to keep the whole thing in Zbrush). as for keeping things uniform, maybe try using the drag rectangle stroke…
Well, the high poly is just too sketchy for a clean bake, but I learned some things about TOPOGUN, which is a pretty cool software. I want to get into the sci-fi hard surface stuff but getting such clean models is beyond my skill level, and I use so many soft surface tools like zbrush as a crutch :( since so much of soft…
For those who want a bit more technical info, like Daz... http://members.shaw.ca/jimht03/normal.html "The blue channel encodes normal vectors in the Z direction. 100% blue points straight out of the surface. 0% blue points straight behind the surface. A value of 50% in the blue channel indicates a Z normal component of 0.…
How can I integrate Megascans Studio project with DDO/3DO ? For example, I want to import a surface created in megascans studio into DDO so that my car which I am texturing in DDO does not look in space, instead I want it to be on a surface while i am rendering turntable in 3DO. I know, I can export a base created in 3d…
Hi! I would try to get away modeling them and apply tiling textures. Surface variation can then be added through texture blending. Geometric detail through meshes layered on top. You will probably need to figure out how to blend meshes together, so it all looks like one solid piece in the end. You could use some mesh…
Welcome, all! Time to kick off the fourth Monthly Environment & Prop Challenge for 2020! Remember if you don't finish in the time allotted, just keep plugging away and post when your work is finished. There's always some good progress that falls off the radar - we want to see your work! So keep going and finish those…
I have recently been working on a project at uni where we had to create a mech based on a existing concept and then make small tweaks to the design we also had to create a weapon to go along with said mech. The design that i chose came from the first pacific rim film the mech called striker eureka i would then change this…
::LONG LONG LONG::: Now before I even get to attempting to render and paint my current project, I need to get these figured out ASAP. 1. UVW layout and diffuse size. Ut2k4 had the head textures separated from the body at 1024X1024 each. Should I just double the size of this for 2k7 (goal engine of project)? I ask because…
The way to get a nurbs sphere to look that way I believe is to just reverse the surface direction of the sphere and turn of the Double Sided checkbox. As to your problem with selecting I don't have a real clue. Other than maybe an error or the layer that the Nurbs sphere is in being locked I'm not too sure. The option to…
On the alpha pallette, try enabling "Surface" for maintaining the bigger forms of the sculpt more or less untouched. In the documents it's described like this: "The Surface button mode automatically defines the best middle gray value for your alpha. It allows you to add details from the alpha to your sculpt without…