well those trees look reall nice on those still shot but my experience with speedtree is that all the leaves are just sprites that always face the player, wich make it look kinda fake in motion...
I'm a tad curious to know what their programmers think they'll do with this tech (and not just predictable responses from the talking heads). The issue they seem to be faced with, is the dependency on the divergent technology that derived from polygon/texture based games. We managed to find ways to fake SO much stuff, that…
xaltar: the texturing is good but few things bugging me. i love the face but the wrinkles on the top look mirrored and not subtle enuf, the belt looks fuzzy and the wrinkles on the knees look to slack. light is coming from above so the shading on the forearms near the joint are too dark, i understand your trying to make it…
* As far as I can tell, nobody here is defending the rape threats. * The popular feminist view seems to be "You disgusting man-pigs should be censored from making things that offend me because I say so." The fact that this type of thing is becoming popular is a threat to freedom of expression (oh wait, feminists totally…
https://youtu.be/7gMHH2Z5WeE A brief quick demo on new modeling tools i have been developing. Some useful selection tools and a Inset face tool which works with single side face shells. Tools covered: Grow Face By Angle Grow Edge Ring Shrink Edge Ring Face Fill Select Inset Face
Hi everyone! I’m trying to transform an stl miniature into a series of subtools with good topology for their deep customization for 3d printing. I’ve dynameshed the main model, separated it into pieces, then remeshed, subdivided and projected details for each subtool. However, even after all the transformations: *…
Hey guys, I'm using Maya 2012 and I had a couple of questions regarding shaders: First of all, how can I produce a hologram shader like the one in this cinematic starting at roughly 1:00min in. [ame=" https://www.youtube.com/watch?v=7shAQeCHPIg"]StarCraft 2: Opening Assault on Char in 1080p - YouTube[/ame] I don't really…
Hi guys. This is probably a very common problem, but I can't find any useful resource on the web :/ I'm building a script that check the visibility of all the faces of a model from a certain camera angle and deletes them if needed. In this case 'visibility' is just testing if the face is 'facing' the camera, not an actual…
Lately Ive been looking into speeding up my workflow and improving iteration and testing of my assets in UE4, but one thing that really slows me down when it comes to designing buildings is that they can be time consuming and tedious to unwrap or edit everytime I make an edit to the mesh. Currently in Max, every new face I…
EDIT: Missed topic, of course it as a incredible tragedy for everyone and I hope any afflicted the best, impossible to imagine such suffering from any angle. :( There has been a lot great points made regarding it's cause and effect and I don't want to discredit anyone's emotional or mental response by concluding that…