I tried making another game asset model from a concept art by Dmitry Sorokin This is the first time I finished a "real" project in Maya instead of Cinema 4D which I'm more comfortable with. I decided I need to learn Maya because it's so common in the industry. That's why I made something really simple. I also tried baking…
Took me a while to compare this to the original! I'll think about the deltoid and biceps because the clavicle should be real sturdy, but, Yes, You're absolutely right on the shoulders, looks even more massive and better this way too <3 and this is what the long vertebrae are for in cows anyway. I don't think the butt…
awesome thanks for your input pior! forgot to mention that I plan to buy a new MB too because that one is "really old" and the amount of ram-socket are rare too..i guess only two? also the cpu socket is old... that are good points regarding cpu + ram...since i don't render that much, I guess my GPU is actually okayish for…
I assume you are aiming for games. In general the poly distribution seems way off. Anyhow.. I'll give it a try. First scene lacks purpose and design. What is it that I am looking at? The texturing is pretty poor and they aren't really working together. Also the scene is way too busy.. so much glowy stuff. As a player I'd…
@Jackablade, no worries! I wasn't upset or anything! haha. Thanks for the kind words! (: Okay so I haven't progressed much! ): Apart from other briefs, I had so much difficulty with this! Hard surface is much harder than I thought. I had to fix a lot of things and my lecturer pushed me to have this baked and textured in…
The tangents are derived from a mathematical calculation which takes inputs from the vertex normal and the connected UVs from that vertex. Therefore, when you split the UVs, even though the normal remains the same, the UVs have changed so the tangent basis must also change. And yes, you will then have two vertices with two…
Thanks guys, this is really good to know. Sorry for sounding so whiny. I do want to get into this industry so I will give Max another shot. Somewhat unrelated, but would it be wise then to have a max project as well as a maya project in my demo reel, to show that I can use both? I find it very hard to figure out the…
The idea sounded interesting to me at first. It wasn't too long ago when I was a student and I think an unpaid internship (or even something similar to this) would have benefited me in the end. It also sounds like this would be treated as course work, so you last two years you classes are basically working in their studio.…
As for your question,which of the above showed methods to use: There isn't that much difference between the two of them, especially time-wise.(I remember dimly though that there is no shift-cloning edges in maya, so it could be different there.) You could have built the very same light mesh that you got with the…
I feel like her neck is too large and the sterno-cleidos too defined for a slim, stylized and feminine character such as Tracer, even though this is a mashup, without the typical haircut the face in itself looks like Zarya's. Also I think the huge calves armor piece make the design unbalanced and call the purpose of the…