Textures-wise, it looks too clean. I notice you put in some scratches and rust, but it needs a lot more in my opinion. I would expect to see a lot of mud on the tracks and suspension, as well as mud sprayed onto the bottom of the hull. Maybe some larger scratches on the bottom too, to indicate that it's driven through…
Okay understood. Right now my portfolio is a bit all over the place and doesn't adhere to one particular studio or a specific style. Do you also think it's worth it to recut my reel/ Portfolio everytime I apply to a new studio? Thank you so much for the feedback!
Hey there, I'm Jean Go, aka Curing! AutoAttack Games is an independent game studio founded in 2014, developer of Legion TD 2. Legion TD 2 is a 2v2 and 4v4 competitive tower defense for PC that just fully launched on 10/1. Overview - We are looking for a versatile 3D character artist who can make the model and hand-painted…
Thanks for the comments, So far he isn't going to have an air tank but the face plate he has will have a respirator built in. As for the shoes there is at least one more layer of armor going on them mostly covering the shin giving the boot a bulky look. As for the cultural aspects its certainly a thought, i was originally…
@C86G Danke, I'll try it out, but from my understanding that tanks the shape. I'll work with it. What do you when you say my edges are way to hard? @Travis C Cool, the last one is currently the one I am running with for that particular area. From my understanding in the image it's cool to just let the N-gon go instead of…
fixed it , it was a problem with my pathdeform modifier , everything was set up properly but it has multiplied my mesh around the spline about 6 times so was rendering out over the top of each other and causing it to break so remade my tracks ( the model is a tank) and rebaked and they came out fine :D just a stupid…
No I dind't see that one thanks ... Btw eventually also Tanks coudl fit in the category :) . I am more used to model environment and natural stuff rather than mechanical and animateable stuff. SO I wanted to see some references and tutorials on how to start well and do a clean work . Also how to actually "plan" the model ,…
Definitely helpful,thanks!I was following tutorials and got confused as to why AO maps were used sometimes and light maps used in other instances. I modeled a tank recently and used a light map instead of an ambient occlusion map unknowingly.The light map is more subtle but when I try to bake an AO map above 512x512 max…