Despite the title I am far off from excellence, one step at a time moving forward I'll come close to this excellence only to see the path is on going. Anyway this is my first post and wont be the last, I'm working on a female portrait at the moment to learn key elements that would help with future projects, anatomy,…
Recently completed a personal fan project. I attempted to depict my own version of a Teen Goku, trying to emulate the styles of modern day Pixar and Disney films, while giving a fresh new look to the character. Total Tri. count: 81,356 Youtube Animation: https://www.youtube.com/watch?v=tZiZtLjlDn4 More images on my…
Make sure you're checking the actual file it saves not what is displayed in the render preview window. What is shown in the preview window is a "complete bake" and what the actual files look like. So check the file you specified in the "File Name and Type" field. The preview window is so annoying that some people turn it…
There are some fair points in there, especially around the growing distrust and how things are getting lumped together visually. That’s something I’m seeing as well, particularly with more polished work getting questioned regardless of how it was made. The archviz point is interesting too. But I don't think in 25 years of…
It depends on if you want to have your project rendered in real time or not but Marmoset toolbag can get really great results and ide encourage you to check out some of their tutorials on rendering realistic people if you havent already. Heres one to get you…
Hi my name is Chris. I am an established 3D Artist with 15 years experience working with 3D software for many well known clients and brands. I am currently based in the UK and am looking for opportunites for remote work. I am ideally looking for a company or companies that can send me regular work. I am flexible on working…
So, I am working on getting a portfolio together. I am focusing on environment art for games. While I already have some props and vehicles completed; there are a few interior and exterior scenes I am putting together. A total of three to be precise. I am using Maya, Zbrush and Photoshop primarily. As for compiling it all…
Hello polycount community, curious if someone of you has the technical background knowledge to answer this. I'm currently working on a rather big personal project of a futuristic sniper rifle with a lot of moving parts. Workflow is that I will render both the highpoly in some raytracer, probably Redshift, and create a pbr…
Looking to hire an experienced 3D character artist for a fixed-price commission. US-based only. The deliverable is a production-quality Character Creator 5 (CC5) character built on the HD facial profile — 262 blendshapes intact through UE5 export via Auto Setup 2.01. The character is a semi-realistic stylized human female…