Thanks for your help Scifix. And Laze, your right :D Maybe later I will complete the whole model without a shell and make a dragonlike creature out of it ;-) I turned down the specularity and used a cavity map to control it. And I decided to learn V-Ray. It took a while to figure out but I like the result.I think it`s more…
I do believe 2d skill definitely will carry over to what you do in 3d the thing is how far in 2d does it go in skill that will translate to 3d skill? Once you understand your strokes, you values, anatomy, perspective etc. Will rendering every single pore and pimple really mean that you could do the same in sculpting as the…
I've also always wondered this. If one pixel is off on your portfolio model that you post on a forum, people will point it out and expect it fixed. Then you go play, say, that new third person military action game, and there is a tree in the second level with a bad seam and stretched UVs staring you in the face. I would…
Nice work. I love the pose and the facial expression,Looks cute. Looking forward to see the final result. Here is some suggestions. For the shape, the face is still a little "realistic". For example, the mouth is too bulge,the corner of the jaw is too sharp, and most important, you shouldn't make nostrils to her nose. In…
ok I see, that's where your proportions come from.. you hit them pretty well after all this train is very "stylized" though.. many things are very off compared to real trains.. just google it and you might see what I mean, it's always a bit dangerous to not model from a real foto, get a few more realistic pictures for…
NEW POSITIONS! ★ Rigger (1) * Experience with Blender, 3DsMax or Maya required. * Experience with rigging animations is required * Expected to rig characters/creatures, add morph targets, and fit animations to new riggings * Expected to meet deadlines and help expedite characters asset finalization * Please include…
Hi. It's been said, but you need a lot more anatomical references to help your proportions. Just putting ortagonal images of proportion next to your mesh would help you a lot. Another tip is to study the muscles and bones as you're building the form. Where do they attach? What's their function? This will help you get a…
i think that the wii will be a good game system for the average middle-class american family. its not to pricy and if their kid(s) is old enough to want a game system for x-mas, birthday, or whatever then i see good reason that the middle class will flock to this system. I am middle class and 250 or less will definatly…
Never felt a necessity to measure roughness to get realistic material. Usually it's so obvious visually. Besides same kind of material could always have some variation in roughness and still look perfectly real mostly. Also based on my gamedev experience it's pretty much dependent on a game implementation and while called…
hey all, here's a little project Im doing to practice texturing/material definition. It's a "realistic" version of the Nerf Reflex gun (even though it would be physically impossible to load this thing with ammunition, let alone a magazine :poly124:) Im texturing it to look similar to a glock pistol (polymer grip with steel…