Hello, my name is Gustavo and I have loved games ever since I could remember as I am sure most of us here have. I will be brief, I recently obtained an Associate's degree in Game and Simulation development this past December. Over the past 3 years I have been working toward becoming an Environment artist and I finally feel…
Hi guys My name is Marcos Frazão, i'm 3D artist student and have been doing for roughly one year some studies and working on a real time unreal engine 4 archviz. I have to stop and study some things i don't know, learn some pipeline and progression for best usage of my tools on what i'm doing. Let's speak about what really…
Hello Everyone, school year has started again and while all my classmates are busy with the meetmat challenge, I've decided to do things a bit differently and texture a prop with displacement ( uh-oh ) so that i have the same challenge as them but on a different prop. As for the Prop i Decided to go with a very fancy…
I want to share the Photoshop extensions I released recently. I realized while working on Overwatch that ever since Quixel Suite died off, there hasn’t been a good way to paint normals or generate normal/AO/cavity maps inside of Photoshop. Blizzard had their own tools for doing so but there hasn’t been a publicly available…
Hi guys, I've been working on this low poly steampunk street organ for university and I would like some critique, and if possible some help with how to make it better. The main problem is the WIP3 picture and what to do with it. I had some idea's at the start which are on my concept work. I'll show you the pictures and…
Overall your character stuff isn't too bad. You seem to have some varied characters, as well as a decent array of different types. However Your lighting and rendering and post work is ass. The FX around Ghostrider aren't even remotely passable. You aren't an FX artist. Either post add them in with Photoshop - or an FX…
Hey everyone, This is my first post on Polycount, so hopefully I am putting this in the correct section. My name is J'aime, and I am an aspiring Hard Surface artist who is currently trying to break into the industry. I have started to build my portfolio over the last year or so, and have been trying to learn industry…
Okay! So, despite this being a small project, I have created the Medieval Canvas and have learned quite a bit. 1. high poly model came out okay, however I should have a backup file as I deleted the original, setting me back a couple days. I made the most out of the HP, as I attempted to create smoother edges for the bake.…