I think this model looks solid - but I completely understand reworking something until it loses all creative meaning and interest. It happens to me frequently. I don't know if there's any golden bullet answer to these kinds of creative habits, but I find I work best within parameters and deadlines. When the sky is the…
Avalanche Studios New York is looking for an Environment Artist to join a top-tier, experienced team to help craft cutting edge AAA game environments. We are interested in hearing from all levels of developer for this position; junior, on-level, and senior artists. The Position As an environment artist at Avalanche Studios…
Does anyone have 2D engine recommendations to mess around with for someone relatively comfortable with scripting? I've been looking at a few, and flixel is looking quite nice for now, but I'm hoping to find something along the lines of Unity. In particular, I really like the fact that Unity combines a drag and drop…
I have a friend who is moving from Max to Maya and is having real issues speeding up his workflow. I'm not sure he was ever particularly fast as a modeler in any package, but the transfer between software has slowed him down even more. Are there good resources out there for speed modeling (especially Maya specific ones…
Hey Guys, First time posting in tech talk, cool. So I'm using biped for the first time, and coincidently it's also one of the first times I've used Max from start to finish on a piece so I'm in need of some assisstance. I'm getting the hang of animation with biped, but the thing that has me hung up is the curve…
Starting from just before the Clan Invasion of 3050, MWO will tell the story of the Battletech universe in real-time. Each day, players will do battle on behalf of the universe’s major factions, and each day in the game will represent a single day’s action in the fictional Inner Sphere. reminds me of planetside.. I loved…
I spent all weekend doing the retopology of the pilot. It's my first time in years (and second time overall) doing topology for a full figure. It turns out that 3ds Max does in fact have pretty good topology tools that I didn't know about - they're hidden in another part of the interface. I made a few errors during this…
1. left click selection as default 2. maya style viewport navigation 3. add to/remove from selections with shift/alt (perhaps that's the default already? i confess mine is all custom) interface-wise: proper on-screen gizmo, ability to customize the tool shelf with drag&drop/GUI editor, preselection highlight for components…
Blaizer, I could be wrong but since the Piston initially holds 1tb of memory, it will serve the same function as a PC using steam. Meaning the games are downloaded and installed into the unit itself. This isnt actually the steam box but it does have the backing of Valve. Its initial hardware specs I believe include amd…
Yes, deferred or rendering? try to keep the quality of your shadows quite low, take a look at most AAA titles, you'll notice upon closer inspection that their dynamic shadows are actually never that high-quality. Have you baked any static lighting in your scene or is it still running dynamically? remember not to use too…