Sadly, I had a ton of file loss recently and I am having to rebuild most of the BR. I'm slowly getting there, but with the ammount of time I've spent getting this thing built and unwrapped and having to paint out seams in my texturing practice AND THEN losing all that work is kind of discouraging. :( I got other projects…
Finally got over my initial intimidation and committed to learning zBrush about a year ago. Now I'm working on getting over my intimidation of posting on Polycount. Here are some of the better results of my time in zBrush. I'm still working on improving and DEFINITELY INTERESTED IN CRITIQUES. Looking for anything that will…
I was discussing best practices with one of our modelers today and we were going over the differences, pros and cons of .fbx files versus .obj and it got me searching to see if I could find a comprehensive list of all of the 3D file formats and their characteristics. FBX for example has the pro of keeping hiearchy intact…
That's really cool, as being able to edit things non-linearly that way is a real superpower. This reminds me a bit of how FAOGen is still useful after all these years. As far as I am concerned I am satisfied with doing UV rearrangement/combining using the default Blender baking tool since it does UV channel transfer very…
@crowlena I did NOT know about changing the angle in the properties to make curves smoother and that fixed my issues, thank you! I like how the sculpted high poly came out even if it no longer really matches the concept. Mostly there are some techniques in Painter I wanted to try since I'm not so familiar with stylized…
OK SO! New project! I really want to practice some realism after a couple of finished stylised projects. I want to buff up on my marvellous designer knowledge, realistic skin rendering and hair card placement. I thought Sypha would be a great project since asides from the fact that she is absolutely a badass, she has a…
Well put, @pior. Your point about photography is spot on, as well. Not only for understanding perspective, but practice in lighting and composition that is important in photography is also directly applicable to many aspects of 3D art. The further along in my career that I progress, the more I'm finding that the most…
Wow you have a lot of little projects all jumbled up together. It makes it kind of hard to find any particular thing. Maybe consolidating similar project into folders would help organize things. Like a folder just for animation, a folder for head sculpts, one for concept art, a folder for just the Matt Groening fan-art,…
On the note of getting better and practicing, I've heard many awesome artists mention most people don't practice correctly. As in, they just keep doing tutorials without any rhyme or reason, or they practice drawing anime eyes without ever thinking of real eyes and why some artist substituted these symbols for eyes and why…
Every time this question pops up it elicits a lot of subjective opinion. There are no factual studies to support any of the claims. What gets you a job is more complex that the reductio ad absurdum claim reel > degree. What might be the reality for one person employed by one company does not imply that it is true for…