This is only really true if you need exporters and pipelines from every app, I'm not sure if you read my post, but if your end result of using X+Z app is a standardized, common final deliverable file in your main app, you don't have any of these concerns, not to mention the economic/productivity benefits from simply…
Some perspective... Number of character artist jobs posted on Linkedin : 357 Number of game character artist jobs posted on Linken: 236 * Note: this includes technical artists, rigging, etc. Number of players in the NBA: 491 Number of players drafted into the NBA every year: 60 Number of python jobs posted on Linkedin:…
How does applying a spherical gravity force change how the physics engine works. Physics engines handle collisions between objects. It doesnt matter where those objects are or what is "up". Why does a spherical world mean you want spherical raycasts? Thats not realistic and its just weird. If you want everything to…
Hello everyone, wanted to post some stuff for critique so that i can continue to approve. The asset is not PBR since the game engine we use does not use it. I also cannot post textures but the maps are 2048x2048. Im really trying to work on composition/ presentation as most of my assets in past were just on a blank…
I have a recurring problem with my drawings. Everything seems to be going along well. The proportions seem fine at the start - middle phases of the drawing. But as soon as the features get more defined I notices the mistakes in proportion that I failed to see when for example in placing the eye I notice the face is…
Hihi! Gonna be posting wips and some finals here : D! I'm decently new to 3d, substance + unreal so any help would be appreciated! For this piece, I based it off of Lobotomy Corporation's hubs / command rooms. I created the piece as if it was a side office for clerks to go in to work. I'm most likely going to go back and…
Your hardsurface work has some great details! Your organic character work is good as well. Couple of things.... Decide what you want to do. I have no clue what kind of specialty you offer. You have solid hard surface and decent organic skills, but most places don't look for generalists. Having a few pieces like the…
I just accepted an offer of a character artist position at Rockstar North, which came about as a result of me posting my work up here Thanks to Rick and Mike who showed me around the place last week in the most relaxed job interview of all time. The studio is amazing inside and I cant wait to get started I've only got 48…
Hello everyone. I have been browsing here for a few months, in preparation for the final leg of my game design degree. I recently taught myself Zbrush and Quixel 2.0, and I would really enjoy some feedback. I took a concept piece that I made in Alchemy, sculpted it in Zbrush, and rendered in 3Do. All maps are baked in…
I thought the modeling and texturing tools were great (especially post 7.5, once they began to include the new unwrap plugin). There are quite a bit of games that use it, heavy hitters too. It's just not that common for North American developers. Capcom has put it to great use (the Resident Evil series, new Street…