Neat stuff - making a game with voxels perhaps? Edit: FWIW your subd wisdom alongside others that shared their advice made me a better modeler, cheers for that :+1:
Hello everyone, I would like to share with you my new 3D model. Maybe some of you can recognize his backpack that I posted back in the day. Now I have finally finished the rest of the character. Feel free to check it out. More videos and pictures under this link: https://www.artstation.com/artwork/V2qvbn
Future Games of
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[ QUOTE ] The symbol in the center of the different Dharma logos are related to the different bunkers around the island. The main group of Lost has discovered the Swan post - hence the little swan in the middle of the logo around their stuff. The tail section survivors were occupying the Arrow hatch - the same symbol on…
Some simple notes: - Dont lose that nice 45* bevel on the handle that runs down its length( this will be schmexy to grab a nice highlight in your normal) - If this is (baked) already I would soften the small metal feet so they aren't razor sharp. The concept has it that sharp but its not going to do anything at all for…
A really promising start James :) haha, just getting back at you from one of your comments on my work... I like the wood texture. looks nice and smooth. also the cloth looks nice, but a shame it´s not overlapping eachother, but that an artist decision. I think you need some AO in the glowing things sticking out of the…
@Sukotto, One thing I also notice on the blade is the scales are pretty deep. I think they should be closer to slight engraving like the swirls in the flame. That's how the concept strikes me. Also, the blade in concept has waviness between the flat and the sharp. Not really a fan off the scratches. Maybe one or two big…
Skyshop asks mto supply one color map, normal map, a specular map with gloss map to be fed into its alpha. I use targa to do so but somehow I never get the gloss values from the map all I get is just the specularity.Is there a workflow to import PBR material setup to unity using skyshop? Also is there a way to bring…
UV islands are the chunks of UV's. So for example, don't unwrap a box and weld the sides together, keep them 6 separate pieces. The reason you want every face a separate smoothing group is because the edge where they connect is really sharp. For example, a cylinder can be 2 smoothing groups. You can assign the faces that…
@Add3r agreed, my water shader is pretty shoddy. I (think) Im just using SSR at the moment. Would the resolution of the normal map/textures used on the water effect the sharpness of the reflection? Do you know if there a way to override the sharpness/resolution of the reflection in UE4? I'll also make some adjustments to…